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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.22 or later
- Package size
- 43.9 MB
- Files
- 39
- Views in the past week
- 18
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Stylized Tropical Islands
Seven stylized tropical islands for sailing, survival and strategy games. One mesh and one 2K base color texture per island, with prefabs, Mesh Colliders and a demo scene included.
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Price history
Last 6 months
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Stylized Tropical Islands screenshot 1
About this asset
A set of seven stylized island environments in a consistent art style: sandy beaches,
palm groves, a shallow lagoon and a bare rocky outcrop.
Each island is a single optimized mesh with one base color texture, so it renders in one draw call. Prefabs come with Mesh Colliders and generated lightmap UVs, and their pivot sits at the centre of the base on Y = 0, so they drop straight onto a water plane or terrain.
INCLUDED
- Palm Island - round beach with a cluster of palms
- Palm Grove Island - wider island, dense palms and boulders
- Sandbar Island - long narrow strip, scattered palms
- Castaway Island - open beach with rocks and driftwood
- Lone Palm Island - single palm and large boulders
- Lagoon Island - rocky mound ringed by a shallow lagoon
- Rocky Outcrop - bare rock stack with grass tufts
From the publisher's Asset Store listing.
Technical details
- 7 prefabs, 32,887 triangles total (4,449 to 4,889 each)
- 1 mesh / 1 material / 1 texture per island
- 2048x2048 lossless PNG base color, PBR metallic-roughness
- Built-In Render Pipeline, Linear color space; convertible to URP or HDRP
- Authored in Unity 6000.3; Unity 6000.0 or newer recommended
- Each island is 20 Unity units across, pivot at the centre of the base
- Mesh Colliders and generated lightmap UVs included
- Demo scene with all seven islands
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.22f1 | Compatible | Not listed | Not listed |
Built-In Render Pipeline only. The seven materials use the Standard shader.
For URP or HDRP, use Window > Rendering > Render Pipeline Converter, or assign the Lit shader and set the supplied base color texture as Base Map. Meshes, textures and prefabs work in all pipelines
As listed on the Asset Store.