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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.22 or later
- Package size
- 40.1 MB
- Files
- 34
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- 1
- Views in the past week
- 21
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Keywords
Stylized Pirate Harbors & Villages
Six stylized pirate harbor and village dioramas for top-down, isometric and strategy games. One mesh and one 4K base color texture per diorama, with prefabs, Mesh Colliders and a demo scene included.
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Price history
Last 6 months
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Stylized Pirate Harbors & Villages screenshot 1
About this asset
A set of six stylized diorama environments in a consistent art style: wooden
docks, fishing settlements, pirate hideouts and a coastal fortress.
Each diorama is a single optimized mesh with one base color texture, so it
renders in one draw call. Prefabs come with Mesh Colliders and generated
lightmap UVs, ready to drop straight into a scene.
INCLUDED
- Wooden Harbor - piers, cranes, market square
- Harbor Village - stilt houses and boardwalks
- Harbor Town - lighthouse, fishing docks, boats
- Castle Fortress - walled keep with towers
- Pirate Village - flags, rigging, shanty huts
- Pirate Island Village - island settlement with watchtower
PLEASE NOTE
Each diorama is a single mesh. Individual huts, piers and props are not separate
objects and cannot be rearranged without editing the mesh. No LODs, no normal
maps, no animations, no rig.
From the publisher's Asset Store listing.
Technical details
- 6 prefabs, 80,830 triangles total (13,011 to 13,819 each)
- 1 mesh / 1 material / 1 texture per diorama
- 4096x4096 base color, PBR metallic-roughness, imported at 2048 by default
- Built-In Render Pipeline, Linear color space; convertible to URP or HDRP
- Authored in Unity 6000.3; Unity 6000.0 or newer recommended
- Each diorama is 10 Unity units across, pivot at the centre of the base
- Mesh Colliders and generated lightmap UVs included
- Demo scene with all six dioramas
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.22f1 | Compatible | Not listed | Not listed |
Built-In Render Pipeline only. The six materials use the Standard shader.
For URP or HDRP, select the materials and use
Window > Rendering > Render Pipeline Converter (or Edit > Rendering > Materials >
Convert Selected Built-in Materials), or assign the Lit shader and set the supplied
base color texture as Base Map. Meshes, textures and prefabs work in all pipelines.
As listed on the Asset Store.