Stylized Pirate Harbors & Villages View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
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Unity version
6000.3.22 or later
Package size
40.1 MB
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34
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Stylized Pirate Harbors & Villages

by PrimeMode Studios (opens in new tab)

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Six stylized pirate harbor and village dioramas for top-down, isometric and strategy games. One mesh and one 4K base color texture per diorama, with prefabs, Mesh Colliders and a demo scene included.

Price $11.59

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Last 6 months

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Price history for Stylized Pirate Harbors & Villages, 6 months Current $11.59; lowest $11.59; highest $11.59 in this period. $0 $10 $20 Oct Nov

Asset preview

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Stylized Pirate Harbors & Villages screenshot 1

Stylized Pirate Harbors & Villages screenshot 1

About this asset

A set of six stylized diorama environments in a consistent art style: wooden

docks, fishing settlements, pirate hideouts and a coastal fortress.

Each diorama is a single optimized mesh with one base color texture, so it

renders in one draw call. Prefabs come with Mesh Colliders and generated

lightmap UVs, ready to drop straight into a scene.

INCLUDED

- Wooden Harbor - piers, cranes, market square

- Harbor Village - stilt houses and boardwalks

- Harbor Town - lighthouse, fishing docks, boats

- Castle Fortress - walled keep with towers

- Pirate Village - flags, rigging, shanty huts

- Pirate Island Village - island settlement with watchtower

PLEASE NOTE

Each diorama is a single mesh. Individual huts, piers and props are not separate

objects and cannot be rearranged without editing the mesh. No LODs, no normal

maps, no animations, no rig.

From the publisher's Asset Store listing.

Technical details

- 6 prefabs, 80,830 triangles total (13,011 to 13,819 each)

- 1 mesh / 1 material / 1 texture per diorama

- 4096x4096 base color, PBR metallic-roughness, imported at 2048 by default

- Built-In Render Pipeline, Linear color space; convertible to URP or HDRP

- Authored in Unity 6000.3; Unity 6000.0 or newer recommended

- Each diorama is 10 Unity units across, pivot at the centre of the base

- Mesh Colliders and generated lightmap UVs included

- Demo scene with all six dioramas

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.22f1 Compatible Not listed Not listed

Built-In Render Pipeline only. The six materials use the Standard shader.

For URP or HDRP, select the materials and use

Window > Rendering > Render Pipeline Converter (or Edit > Rendering > Materials >

Convert Selected Built-in Materials), or assign the Lit shader and set the supplied

base color texture as Base Map. Meshes, textures and prefabs work in all pipelines.

As listed on the Asset Store.