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- 6000.3.0 or later
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MK Nodes: Bundle for Shader Graph
Four modular Shader Graph toolkits in one bundle: toon & cel shading, height-blended splat mapping, UV-free triplanar projection, and customizable dissolve effects for URP.
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About this asset
Four focused Shader Graph toolkits. One modular workflow.
MK Nodes: Bundle for Shader Graph brings together four complete MK Nodes toolkits for URP, covering stylized lighting, layered material blending, texture projection and customizable dissolve effects.
Each package focuses on a different part of material creation while following the same core idea: give you reusable building blocks inside Shader Graph instead of forcing you into one fixed shader setup.
📦Included Packages:
MK Nodes: Toon & Cel Shading for Shader Graph
MK Nodes: Splat Mapping & Layered Materials for Shader Graph
MK Nodes: Triplanar & Directional Mapping for Shader Graph
MK Nodes: Dissolve for Shader Graph
💰 Better Value Together
Get all four complete MK Nodes packages in one bundle and save around 31% compared to buying them individually.
🧩Build. Combine. Customize.
Use each toolkit independently or combine them as your project grows. Create stylized lighting, build depth-aware layered materials, project textures without relying on traditional UV mapping, and construct custom dissolve effects - directly inside Shader Graph.
🎨 MK Nodes: Toon
Create customizable toon and cel-shaded materials directly inside Shader Graph.
Choose between Cel Shading, Multi-Band Toon and Ramp Toon, and work with Simple Lit, PBR Metallic or PBR Specular material workflows. The package also includes stylized lighting and shadow controls, reusable Shader Graph nodes and ready-to-use templates.
🧱 MK Nodes: Splat Mapping
Build rich layered materials using depth-aware height blending instead of simple flat transitions.
Create flexible multi-layer materials with support for height blending, normals, packed masks, parallax, wetness and multiple ways to control the blend. Dedicated tools for splat map painting, vertex painting and texture channel packing are included.
🌐 MK Nodes: Triplanar Mapping
Project textures and normals without relying exclusively on traditional UV mapping.
Use Triplanar, Directional and Camera-Facing projection, work in local or global space, and choose between standard and faster approximated sampling depending on your needs.
✨ MK Nodes: Dissolve
Build fully customizable dissolve effects from 42 modular Shader Graph nodes.
Combine Mask Generators, Mask Modifiers, Appearance Effects and Vertex Animation to control how the dissolve is created, shaped, styled and animated.
🧩 Modular by Design
The bundle is not built around one giant master shader.
Each toolkit provides focused nodes, systems and workflows that can be used individually or combined with the Shader Graphs you already create.
Start simple, use the included templates where available, or build more advanced material systems from reusable components.
⬇️ Simple Installation
The bundle includes a small installation guide with direct links to all included MK Nodes packages.
Simply add each package to My Assets, open Window → Package Manager → My Assets in Unity, search for “MK Nodes”, and download and import the packages you want to use.
Each package is installed individually, so you only need to import the tools required for your project.
From the publisher's Asset Store listing.
Technical details
Included Products
• MK Nodes: Toon & Cel Shading for Shader Graph
• MK Nodes: Splat Mapping & Layered Materials for Shader Graph
• MK Nodes: Triplanar & Directional Mapping for Shader Graph
• MK Nodes: Dissolve for Shader Graph
🎨MK Nodes: Toon & Cel Shading
• Custom Lit Material Type for Shader Graph
• 3 stylized lighting models: Cel Shading, Multi-Band Toon, Ramp Toon
• 3 workflows: Simple Lit, PBR Metallic, PBR Specular
• Stylized shadows, lighting and occlusion
• SSAO-compatible occlusion workflow
• GPU-based anti-aliasing
• DepthNormals support
• Indirect rendering support
• Reusable Shader Graph nodes
• 9 minimal Shader Graph templates
• Documented tutorial graph
🧱MK Nodes: Splat Mapping & Layered Materials
• Height-based, depth-aware layer blending
• 3-layer and 5-layer workflows
• 24 reusable Shader Graph nodes
• Normal blending
• Packed mask support
• Wetness support
• Simple parallax support
• Splat map, vertex color and UV channel control
• Splat Map Paint Tool
• Vertex Paint Tool
• Texture Channel Packer
• Ready-to-use Shader Graph templates
🌐MK Nodes: Triplanar & Directional Mapping
• 10 reusable mapping and blending nodes
• Triplanar texture projection
• Triplanar normal projection
• Fast approximated triplanar texture and normal variants
• Directional texture and normal projection
• Camera-facing texture and normal projection
• Local-space and global-space workflows
• Reusable Triplanar and Directional blend nodes
✨MK Nodes: Dissolve
• 42 modular Shader Graph nodes
• 21 Mask Generators
• 8 Mask Modifiers
• 5 Appearance Effects
• 8 Vertex Animation nodes
• Procedural, geometric, texture-based, UV, spatial and camera-driven masks
• Stylized appearance effects
• Vertex deformation and animation
• Mask outputs designed for Alpha / Alpha Clip Threshold integration
• Vertex outputs for Position, Normal and Tangent
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.0f1 | Not listed | Compatible | Not listed |
Requirements:
- Shader Graph
- Unity 6.3 Or Newer
- Universal Render Pipeline
As listed on the Asset Store.