Anomaly - Horror Music Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
419.8 MB
Files
36
Views in the past week
6

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Anomaly - Horror Music Toolkit

by Luca Baradel (opens in new tab)

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Anomaly is a psychological horror audio toolkit with dark music, atmospheres & stingers. Includes seamless loops and variations for horror, survival & supernatural games.

Price $9.99

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Price history for Anomaly - Horror Music Toolkit, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

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Anomaly - Horror Music Toolkit screenshot 1

Anomaly - Horror Music Toolkit screenshot 1

About this asset

What is Anomaly?

Anomaly is a psychological horror audio toolkit designed for atmospheric, suspenseful, and narrative-driven video games.

The pack combines cinematic music, dark ambient soundscapes, psychological textures, drones, and horror stingers to help developers create unsettling and immersive horror experiences.

Anomaly was built specifically with game implementation in mind, providing music, seamless loops, layered atmospheres, alternate musical variations, and event-driven stingers that can be combined to build dynamic horror soundscapes.

Made mainly for Psychological Horror games, Survival Horror, Supernatural games, Dark Exploration, Mystery games, and Narrative Horror.

Designed for Gameplay

Anomaly is structured around common gameplay situations found in horror games:

- Dark Exploration

- Psychological Tension

- Supernatural Presence

- Suspense and Danger

- Disturbing Discoveries

- Horror Events and Transitions

Music, atmospheres, and stingers can be used individually or combined and triggered by gameplay events such as entering specific locations, discovering disturbing elements, encountering supernatural threats, and increasing tension.

Built for Game Engines

The pack is structured to work well with common workflows used in engines like Unity and Unreal Engine.

Music and atmospheres can be used independently or layered together to create evolving environments, while stingers can be triggered by specific gameplay events to reinforce discoveries, threats, transitions, and sudden horror moments.

All loop files are sample-aligned and designed to loop seamlessly inside game engines.

Expanding Audio Library

Anomaly is designed as a growing audio library.

Future updates may add additional music, atmospheres, stingers, musical variations, and assets covering more gameplay situations.

All future updates will remain FREE for existing owners.

Developer feedback and suggestions are always welcome and may influence future updates.

From the publisher's Asset Store listing.

Technical details

Pack Content (v1.0)

Initial release includes:

A complete collection of music, atmospheres, and gameplay stingers for psychological horror games

- 12 Music Assets

- 6 Atmospheric Assets

- 16 Horror Stingers

Total files: 34 audio assets

The toolkit includes main themes, exploration cues, ambient gameplay loops, alternate musical variations, environmental atmospheres, psychological textures, impact hits, rise-and-hit transitions, screeches, and resonant booms.

All files use clear naming conventions including category, cue name, and variant to simplify integration, for example:

MUS_Ambient_Anomaly_MainTheme_Full.wav

Audio Format:

- WAV stereo files

- 44.1 kHz / 16-bit

Additional Support

Additional audio formats can be provided upon request.

While the default format of this pack is 44.1 kHz / 16-bit WAV, alternative formats such as 48 kHz / 24-bit WAV or OGG can be provided if needed for specific production pipelines or engine requirements.

If you need a different format, feel free to get in touch.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.