Ultimate Stylized Texture Generator Bundle | Wood, Metal & Bark OFFICIAL SALE

Create stylized, seamless PBR wood, metal, and bark textures directly inside Unity with three procedural texture generators in one complete bundle.

Included Assets

Three Procedural Generators

Each tool provides extensive controls for creating and customizing textures directly inside Unity.

Design clean materials or build highly detailed, weathered surfaces with procedural structures, customizable colors, surface variation, damage, and stylized shading.

Create textures for:

  • Wooden planks, timber, floors, walls, furniture, ships, and props
  • Armor, weapons, machinery, vehicles, metal panels, gates, and industrial surfaces
  • Trees, trunks, logs, branches, forests, and vegetation assets
  • Medieval, fantasy, industrial, and sci-fi environments
  • Clean, aged, rusty, cracked, scratched, and heavily damaged material variants

Complete PBR Texture Export

Preview and export complete texture sets including:

  • Albedo
  • Normal
  • Height
  • Ambient Occlusion
  • Metallic/Smoothness

Generated textures are designed to be seamless and tileable, making them suitable for large surfaces, reusable materials, environment assets, and props.

Presets and Procedural Variation

Start with the included presets or create your own material styles from scratch.

Save custom presets containing your procedural settings, colors, surface details, PBR responses, random seeds, and resolution options. Change the procedural seed to quickly generate new variations while preserving the overall style.

Fast Preview and High-Resolution Export

Use a lower resolution while designing and previewing your material, then select a higher resolution for the final export.

The preview and export resolutions are independent, allowing for faster iteration without reducing the quality of the exported textures.

Metal, Rust and Damage Variants

Build continuous metal surfaces, repeating plates, or metal planks with customizable bevels, recesses, overlap, edge damage, and rivets.

Add procedural rust, hammering, scratches, pits, and dents. Create multiple coherent damage states from the same material:

Clean → Light Damage → Medium Damage → Heavy Damage

This workflow is ideal for armor, vehicles, machinery, ships, structures, and other objects that visually change as they receive damage.

Flexible Stylized Results

Create a wide range of materials, including:

  • Clean and damaged wooden planks
  • Aged timber and fantasy wood
  • Forged, hammered, rusty, and scratched metal
  • Riveted armor and industrial panels
  • Rough, cracked, burnt, pine-like, and fantasy bark
  • Custom material variations suited to your project’s visual style

Render Pipeline Support

Demo content is included for:

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

Simple Workflow

Choose a Preset → Customize → Preview Texture Maps → Export PBR Textures → Create Your Material

Instead of relying on a fixed texture collection, generate and customize the stylized wood, metal, and bark surfaces your project needs directly inside Unity.

Ideal for stylized games, environments, medieval and fantasy scenes, industrial and sci-fi settings, buildings, trees, vegetation, armor, weapons, vehicles, furniture, props, ships, machinery, and reusable environment materials.