Industrial Characters - Neon View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.0.68 or later
Package size
1.1 MB
Files
243
Views in the past week
11

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Industrial Characters - Neon

by Atomic Realm (opens in new tab)

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32x32 pixel-art neon mechanical bugs, ready to drop into a level: they walk, fly, charge with lightning and explode, with scripts, colliders and a demo.

Price $4.99

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Price history

Last 6 months

USD
Price history for Industrial Characters - Neon, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.1.0 released 6 Nov 2026 v1.1.0

Asset preview

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Industrial Characters - Neon screenshot 1

Industrial Characters - Neon screenshot 1

About this asset

It's a bug, not a feature.

Neon styled animated mechanical bugs! A giant mantis, an electric cockroach, a mosquito and a bed bug, all of them glowing and none of them friendly.

Ready to play:

  • Drag a bug onto your level and it patrols by itself: walkers go back and forth and turn at walls, ledges and other bugs; the mosquito patrols the air at its height.
  • Every bug has a collider fitted to its body and 2D physics: they stand on your ground, ride moving platforms and can be pushed.
  • Drive them from your own scripts through a simple API (walk, fly, stop, turn, charge, explode), or from UnityEvents.
  • The cockroach and the mosquito can be killed: shots from World Builder's shooters, or your own shots and traps, make them explode.

The bugs:

  • Giant mantis-like bug (Bug1): about 4 tiles long, it stalks the floor.
  • Electric cockroach (Bug2): walks plain or charged with crackling lightning, and explodes.
  • Mosquito (Bug3): flies left and right or hovers, and explodes.
  • Bed bug (Bug4): small and quick, at home on narrow platforms.

Also included:

  • A demo scene: the big bug and the cockroach patrol the floor, bed bugs patrol the platforms, and mosquitoes patrol the air, exploding now and then while new ones fly in.
  • The demo's neon background picture, two background silhouettes and four tiny bugs to place in your levels.
  • The original Photoshop files (PSD) and GIF previews of the animations.

Credit to Atomic Realm is appreciated but not required.

From the publisher's Asset Store listing.

Technical details

  • Pixel art at 32x32 (32 pixels per unit), point filtering, no compression.
  • 4 prefabs: Bug1, Bug2, Bug3, Bug4.
  • 4 sprite sheets and 7 single pictures, 11 animation clips, 4 Animator Controllers (walk, charged walk, flight and explosions with their transitions).
  • Scripts (C# source): LightningBug (the cockroach: walk, stop, turn, charge, explode); the other bugs are built from World Builder's components alone: WalkingCharacter and FlyingCharacter (walk, fly, stop, turn), Mortal (the explosion, with a UnityEvent on it), Patrol and FlyPatrol.
  • Physics: colliders fitted to each body (capsules) and Rigidbody 2D on every bug (the mosquito without gravity).
  • 1 demo scene.
  • 4 PSD files and 4 GIF previews.
  • Requires Unity 6.0 or later, the Built-in Render Pipeline or URP, and 2D Tilemap Extras (part of Unity's 2D feature set; needed by the bundled World Builder, the import installs it).
  • Includes World Builder, a small toolkit the characters share: character motion, walking and flying patrols, dying (the explosions), and support for being carried (e.g. by Industrial Assets' crane).
  • Documentation: PDF in the package.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.68f1 Compatible Compatible Not listed

The sprites use Unity's default sprite material and work in the Built-in Render Pipeline and URP. Requires 2D Tilemap Extras (for the bundled World Builder; the import installs it).

As listed on the Asset Store.