Planet Shader Studio — Mobile & WebGL View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.21 or later
Package size
199 KB
Files
54
Views in the past week
21

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Planet Shader Studio — Mobile & WebGL

by u3d (opens in new tab)

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Create art-directable stylized planets in Unity 6 with four scalable quality tiers, six profiles, and verified Built-in, URP, HDRP, and WebGL workflows.

Discount -33% Previous price $29.99 Price $20.00

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Price history

Last 6 months

USD
Price history for Planet Shader Studio — Mobile & WebGL, 6 months Current $20.00; lowest $20.00; highest $29.99 in this period. $0 $25 $50 14 Sep 28 Sep 12 Oct 26 Oct Version 1.0.1 released 5 Nov 2026 v1.0.1

Asset preview

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Planet Shader Studio — Mobile & WebGL screenshot 1

Planet Shader Studio — Mobile & WebGL screenshot 1

About this asset

Build striking stylized planets for space games, strategy maps, title screens, educational experiences, and interactive backgrounds. Planet Shader Studio brings the visual and efficiency intent of the publisher-owned QSS project into a clean, modern Unity 6 package.
Create distinctive worlds without bundled textures: shape procedural oceans, continents, mountains, ice, clouds, city lights, atmosphere, aurora, and an optional data grid. Six ready-to-use profiles provide Terran, desert, frozen, volcanic, toxic, and neon looks, while every important visual parameter remains editable.
Choose Eco, Mobile, Balanced, or Showcase quality. The included LOD meshes and per-instance MaterialPropertyBlock workflow let you spend detail only where the camera can show it. Four sample scenes demonstrate quick setup, quality comparison, a WebGL showcase, and the complete profile gallery.
The exact package was validated in Unity 6000.3.21f1 with Built-in, URP 17.3, and HDRP 17.3. URP WebGL 2 was run visibly in desktop Chromium. Android arm64 IL2CPP builds successfully; no mobile-device FPS or iOS compatibility claim is made. HDRP is intended for desktop/editor use, not WebGL or mobile.
The package contains no geographic datasets, legacy branding, third-party art, fonts, audio, textures, models, plugins, or external runtime libraries. Offline documentation covers setup, authoring, runtime control, pipeline compatibility, profiling, troubleshooting, and support.

From the publisher's Asset Store listing.

Technical details

Unity version: 6000.3.21f1.
Render pipelines: Built-in, URP 17.3, HDRP 17.3 desktop/editor.
Public shader: Planet Shader Studio/Procedural Planet.
Content: 1 procedural shader, 4 quality tiers, 6 profiles, 5 prefabs, 4 demo scenes, 4 LOD meshes.
LOD vertices: 2,562 / 642 / 162 / 42.
LOD triangles: 5,120 / 1,280 / 320 / 80.
VFX included: procedural surface, ocean, mountains, polar ice, clouds, night lights, atmosphere, aurora, optional data grid.
Texture sizes: none; the shipped planet rendering is texture-free.
Dependencies: Unity Registry SRP packages only; no redistributed external runtime dependencies.
WebGL: URP WebGL 2 verified in desktop Chromium.
Android: arm64 IL2CPP build verified; device runtime not tested.
iOS: not tested or claimed.
Lighting: self-lit procedural shading driven by the profile Sun Direction; pipeline lights, probes, lightmaps, fog, and SSAO are not consumed.
Input: automatic spin works in all projects; optional mouse/touch orbit supports Legacy Input Manager or Both. Input System-only projects provide their own actions.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.7f1 Compatible Compatible Compatible
6000.3.21f1 Compatible Compatible Compatible

Built-in, URP 17.3, and HDRP 17.3 are supported. HDRP is desktop/editor only. URP is the verified WebGL 2 path. No Custom RP support is claimed.

As listed on the Asset Store.