GGG Equipment System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.5.3 or later
Package size
2.4 MB
Files
119
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14

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GGG Equipment System

by Guts Glory Games (opens in new tab)

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A modular, customizable equipment system for Unity that provides the runtime, tooling, samples, and structure needed to build equipment functionality for your game.

Price $24.99

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Price history

Last 6 months

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Price history for GGG Equipment System, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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GGG Equipment System screenshot 1

GGG Equipment System screenshot 1

About this asset

GGG Equipment System provides a modular foundation for adding equipment functionality to Unity projects without tying your game to a specific genre, input scheme, or presentation design.

The system separates equipment runtime logic, configuration, and presentation so each layer can be extended or replaced as your project grows. Equipment state exists independently of its visual representation, allowing projects to use the included reference presentation, create custom interfaces, or operate equipment systems without a UI at all.

The included presentation is intentionally minimal and serves as a reference implementation. GGG Equipment System provides the underlying structure and runtime behavior while leaving the final UI, UX, and visual design up to your project.

The package includes the GGG shared modules required by the Equipment System, along with editor tooling, sample content, and documentation designed to demonstrate setup, usage, and extension.

GGG Equipment System is designed for Unity 6+ projects and is suitable for RPGs, action games, survival games, shooters, adventure games, and other genres requiring structured equipment management.

Included samples use Unity's Input System and TextMesh Pro where applicable. 

TextMesh Pro Essential Resources are not bundled with the package and remain managed through Unity's native TMP workflow.

From the publisher's Asset Store listing.

Technical details

Key Features

  • Modular equipment runtime system
  • Configurable equipment slots and equipment behavior
  • Equip and unequip runtime functionality
  • Equipment state independent of presentation
  • Reusable GGG equipment and presentation modules
  • Separation between runtime logic and presentation
  • Editor tooling for setup and configuration
  • Extensible architecture for project-specific gameplay and UI
  • Shared GGG modules included where required
  • Sample content demonstrating system setup and usage
  • Documentation covering setup, usage, and extension
  • Designed for Unity 6+

Sample Dependencies

  • Unity Input System
  • TextMesh Pro

TextMesh Pro Essential Resources are not bundled. If required by a sample scene, they are imported using Unity's native TMP Essential Resources importer.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.3f1 Compatible Compatible Compatible

As listed on the Asset Store.