Links: Document, Direct Play (WebGL), .apk
**Last Survival** is a complete **3D hyper-casual army runner** game template from **MultiTech Studio**, built for **Unity**. Grow your squad through math gates, fight portal waves, and finish levels in swarm or boss battles — then spend coins on permanent upgrades.
### Core gameplay
- Swipe to steer while your army auto-runs forward
- Math gates (`+ − × ÷`) grow or shrink troop power
- Portal enemy waves and auto-fire combat
- End-of-track swarm fights and dedicated boss battles
- Victory / game over flow with coin rewards
- **50 levels** in **10 rounds** (ScriptableObject rewards & boss flags)
- **35** reusable track prefabs (25 standard + 10 boss layouts)
- **3** grunt enemy types + **10** boss definitions
- Multiple weapon styles (handgun, SMG, shotgun, sniper)
### Meta & retention systems
- Main menu with level progress and coin wallet
- Permanent upgrades: **Power**, **Critical**, **Army Size** (Excel / ScriptableObject economy)
- Audio settings (music & SFX)
- Milestone reward hooks (levels 10 / 20 / 30)
- PlayerPrefs save/load for progress and settings
### Monetization ready
- **Google AdMob** (`MT_ADMOB`) via `AdmobManager` in `Scripts/Admob/`
- Banner, interstitial, and rewarded placements wired from gameplay UI
- Rewarded ads for ×5 coin claims and free upgrades
- IDs and interstitial rules on `ProjectSetupData` — package ships **Google test IDs only**
### Get started in minutes
1. Open the project in **Unity 2022.3 LTS**.
2. Confirm Build Settings: `LoadingScene` then `GameScene`.
3. Open **`LoadingScene`** and press Play.
4. From the main menu, tap Play — swipe to steer, pass gates, survive the end battle.
5. Balance rewards on `Round_*` assets and upgrade prices in `StatsUpgradeData.xlsx`.
6. Open **Tools → MultiTech Studio → Last Survival → Project Setup** and replace test AdMob IDs before store submission.