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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 147 KB
- Files
- 18
- Views in the past week
- 4
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Smooth LookAt Component Standard
The Standard paid upgrade to the free Smooth LookAt Component. Automatically tracks vehicle/drone-style tilting with UpAxis — no setup required. Adds Humanoid IK angle clamping support.
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Smooth LookAt Component Standard video 1 (plays on the Asset Store)
About this asset
Smooth LookAt Component Standard is the paid upgrade to the free Smooth LookAt
Component. Just attach it, and it automatically tracks vehicle/drone-style tilting —
no setup required.
- LogicDevLookAtSmooth – Rotates the entire character body smoothly toward a target,
with UpAxis automatically following the object's own tilt (e.g. a vehicle banking on
a slope, a drone banking mid-flight)
- LogicDevLookAtSmoothIK – Rotates only the head/neck bone using Unity's Animator IK;
angle clamping (Min/Max angle) now works correctly even on Humanoid characters
Both components work together or independently. All parameters are exposed in the
Inspector — no coding required.
Supported versions: Unity 2022.3 LTS / Unity 6.3 LTS
Japanese documentation (README_ja) is included in the package.
Before importing, please remove the previous version (Move_LookAtSmooth_001) from
your project — importing both at the same time will cause compile errors due to
duplicate class definitions.
Upgrade available: Smooth LookAt Component Plus (Move_LookAtSmooth_003), adding
predictive lead, is now on the Asset Store: https://assetstore.unity.com/packages/slug/410220
If you find this asset useful, please consider leaving a review — it really helps!
Full usage guide and parameter reference:
English: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_en.md
Japanese: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_ja.md
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「スムーズ注視コンポーネント スタンダード版」は、無料版「スムーズ注視コンポーネント」の
有料アップグレード版です。取り付けるだけで、乗り物・ドローンの傾きに自動追従します
(設定不要)。
- LogicDevLookAtSmooth — キャラクター全身をY軸方向へ滑らかに回転させ、対象を追従します。
UpAxisがオブジェクト自身の傾き(坂道を走る車、飛行中に傾くドローン等)に自動追従します
- LogicDevLookAtSmoothIK — Unity標準のAnimator IKを使用し、頭部/首のボーンのみを
回転させます。Humanoidキャラクターでも角度制限(クランプ)が正しく機能するようになりました
両コンポーネントは併用も単独使用も可能です。全てのパラメータはInspector上に公開されて
おり、コーディング不要ですぐに調整できます。
対応バージョン: Unity 2022.3 LTS / Unity 6.3 LTS
日本語ドキュメント(README_ja)も同梱しています。
導入前に旧バージョン(Move_LookAtSmooth_001)をプロジェクトから削除してください
(同じクラス名を使用しているため、両方を同時に導入するとコンパイルエラーになります)。
上位版「スムーズ注視コンポーネント プラス版」(Move_LookAtSmooth_003、予測追従機能付き)が
Asset Storeで公開されています: https://assetstore.unity.com/packages/slug/410220
もしこのアセットが役に立ちましたら、ぜひレビューを書いて応援していただけると開発の
励みになります!
詳細な使い方・パラメータ一覧はこちら:
英語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_en.md
日本語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_ja.md
From the publisher's Asset Store listing.
Technical details
- Automatically tracks vehicle/drone-style tilting via UpAxis — no configuration needed
- Full-body Y-axis rotation with configurable speed and angle clamp
- IK-based head tracking using OnAnimatorIK (Humanoid Animator required for IK component)
- Angle clamping (Min/Max angle) works correctly even on Humanoid characters
- Smooth interpolation via Quaternion.Slerp
- Inspector-configurable: target, rotation speed, angle limits, IK weight, UpAxis
reference direction
- Compatible with Unity 2022.3 LTS and above
- Supports Built-in, URP, HDRP, and Custom render pipelines
- No third-party dependencies
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.