PS1 Retro Pixel Art Rally Car Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.10 or later
Package size
14.2 MB
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104
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PS1 Retro Pixel Art Rally Car Pack

by Designersoup (opens in new tab)

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PS1 Retro Car Pack: 6 low-poly vehicles, 18 pixel-art skins, modular wheels & URP shaders for dynamic mud & light masks. Zeroed prefabs, ready for low-poly & retro games.

Price $12.99

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Price history

Last 6 months

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Price history for PS1 Retro Pixel Art Rally Car Pack, 6 months Current $12.99; lowest $12.99; highest $12.99 in this period. $0 $10 $20 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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PS1 Retro Pixel Art Rally Car Pack screenshot 1

PS1 Retro Pixel Art Rally Car Pack screenshot 1

About this asset

Bring authentic 90s console visuals to your project with a fully modular retro vehicle collection. 

Built specifically for low-poly aesthetics and modern Unity pipelines, each car features distinct pixel-art skins and dedicated texture maps.

Rather than relying on static meshes, this pack includes a custom URP Shader Graph that allows you to control dirt build up and lights.

All vehicles consist of a body shell visual and 4 wheels ready to be quickly adapted to your vehicle control rig and wheels can be easily swapped across each model. 

From the publisher's Asset Store listing.

Technical details

  • Vehicle Models: 6 unique low-poly car meshes, 1 universal wheel mesh (.fbx format).
  • Texture Variants: 18 vehicle skins (3 unique color/livery designs per car).
  • Bonus Assets: Modular wheel pack with independent pivot alignment for steering and rolling.
  • Rigging : No
  • Animated : No
  • LODs : No
  • UV Mapping : Yes
  • Texture Maps: Each car has 3 different skin designs, as well as an accompanying stock wheel, light maks and dirt map. Also included are a pack of bonus wheels which can be quickly swapped on to any of the models. Albedo, Mud Texture, Mud Mask, Packed Light Mask (Red = Headlights, Green = Brake Lights)
  • Texture dimensions: 1024x1024
  • Render Pipeline: Built for Universal Render Pipeline (URP) with custom Shader Graph included.
  • Prefabs: 6 preconfigured cars.
  • Polycount Range: ~1,200 to 2,800 triangles per vehicle for high performance in dense scenes.
  • Texture Import Settings: Optimized for crisp pixel art using Point (no filter) sampling.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.10f1 Not listed Compatible Not listed

As listed on the Asset Store.