Fraggo Fracture Engine View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.4 or later
Package size
58.4 MB
Files
138
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42
Views in the past week
33

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$9.75 on

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Fraggo Fracture Engine

by Unluck Software (opens in new tab)

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Mesh Fracturing on a Budget! Fracture meshes using Voronoi algorithms, optimize easily, and handle real-time structural collapses with simple fragment connections and mesh merging.

Price $19.50

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Price history

Last 6 months

USD
Price history for Fraggo Fracture Engine, 6 months Current $19.50; lowest $9.75; highest $19.50 in this period. $0 $10 $20 14 Sep 28 Sep 12 Oct 26 Oct 9 Nov Version 1.0.1 released 19 Sep 2026 v1.0.1

Asset preview

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Fraggo Fracture Engine screenshot 1

Fraggo Fracture Engine screenshot 1

About this asset

πŸ’₯ FRAGGO FRACTURE ENGINE

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

An easy dynamic mesh destruction and object shattering system. Fraggo lets you slice models right inside Unity, check structural support in realtime, and manage debris physics with total control.

Based on the legacy asset Fragmented Objects, modernized with tools to fracture objects directly in the editor.

WebGL Demo

βš™ FEATURES

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

βœ“ Easy mesh slicer

Built-in tool to slice any 3D model using organic Voronoi, Planar Slices, Grid, Radial, and Center-Biased shatter patterns

βœ“ Quick mesh cleanup

Simple optimization tools to weld vertices, clean up geometry, and keep your game running smoothly

βœ“ Realistic object collapse

Smart connection system where glued or anchored pieces hold up nearby fragments and naturally tumble when support breaks

βœ“ Complete physics control

Root script handles impact forces, material swaps, pitch-shifted break sounds, and instant particle bursts out of the box

βœ“ Automatic draw call cleanup

Automatically combines settled debris back into a single static mesh after a few seconds to keep frame rates high

βœ“ Fast prop option

Includes a super lightweight, pool-friendly script for simple breakables that don't need complex connection tracking

βœ“ Simple developer tools

Clean inspector controls paired with simple C# code to deal damage, trigger full destruction, or reset objects for pooling

πŸ›  COMPATIBILITY

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

βœ“ Works with Unity 6.3.4 and newer.

βœ“ Support - We're here to help if you run into any issues

From the publisher's Asset Store listing.

Technical details

This asset uses two 3rd party editor-only* plugins:

UnityMeshSimplifier (MIT license)

https://github.com/whinarn/unitymeshsimplifier

LibCSG-Runtime (MIT license)

https://github.com/LokiResearch/LibCSG-Runtime

* These plugins will not be included when building the project as they are only needed in the editor and placed in a Editor folder.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.4f1 Not listed Compatible Not listed

Demo materials are URP, the tool itself should work in any pipeline.

As listed on the Asset Store.