Build the dissolve effect your project actually needs — directly inside your own Shader Graph.
MK Nodes: Dissolve is a focused toolkit of 42 modular Shader Graph nodes for URP, built for creating customizable dissolve, disintegration, materialization and stylized transition effects.
Instead of replacing your materials with a fixed master shader, choose only the building blocks you need and combine them freely inside the Shader Graphs you already use.
🧩42 MODULAR SHADER GRAPH NODES
21 Mask Generators
Create dissolve data using procedural, geometric, texture-based, UV, spatial and camera-driven masks.
8 Mask Modifiers
Reshape and customize your dissolve masks before they reach the final effect.
5 Appearance Effects
Add stylized surface and dissolve-edge effects including Burn, Holographic, Rainbow and Glitch.
8 Vertex Animation Nodes
Deform the mesh with effects such as Twist, Scatter, Jitter, Wave, Implode and more.
🛠️BUILD IT YOUR WAY
Use a single node for a simple dissolve, or combine masks, modifiers, appearance effects and vertex animation to build complex custom effects.
Create effects for character deaths and disintegration, spawning and materialization, teleportation, magical burns, holograms, glitches, environment transitions and more.
🔗DESIGNED FOR YOUR EXISTING SHADER GRAPHS
MK Nodes: Dissolve does not lock you into a predefined master shader. The nodes are designed to become modular building blocks inside your own Shader Graph workflow.
Mask nodes provide Alpha and Alpha Clip Threshold outputs for straightforward integration. Vertex Animation nodes provide modified Position, Normal and Tangent outputs for the Shader Graph vertex stage.
✨Mix. Match. Customize. Build the dissolve effect you want inside the Shader Graphs you already use.
💡Missing an effect you’d love to see? Let me know - the toolkit is designed to keep growing.