MK Nodes: Dissolve Toolkit for Shader Graph View on Asset Store (opens in new tab)

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Latest version
1.1.0
Last updated
First released
Unity version
6000.3.0 or later
Package size
1.9 MB
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MK Nodes: Dissolve Toolkit for Shader Graph

by Michael Kremmel (opens in new tab)

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Build custom dissolve and disintegration effects with 42 modular Shader Graph nodes for URP - masks, modifiers, appearance effects and vertex animation, without a fixed master shader.

Price $29.99

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Price history

Last 6 months

USD
Price history for MK Nodes: Dissolve Toolkit for Shader Graph, 6 months Current $29.99; lowest $14.99; highest $29.99 in this period. $0 $25 $50 Oct Nov Version 1.1.0 released 20 Oct 2026 v1.1.0

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MK Nodes: Dissolve Toolkit for Shader Graph screenshot 1

MK Nodes: Dissolve Toolkit for Shader Graph screenshot 1

About this asset

Build the dissolve effect your project actually needs — directly inside your own Shader Graph.

MK Nodes: Dissolve is a focused toolkit of 42 modular Shader Graph nodes for URP, built for creating customizable dissolve, disintegration, materialization and stylized transition effects.

Instead of replacing your materials with a fixed master shader, choose only the building blocks you need and combine them freely inside the Shader Graphs you already use.

🧩42 MODULAR SHADER GRAPH NODES

21 Mask Generators

Create dissolve data using procedural, geometric, texture-based, UV, spatial and camera-driven masks.

8 Mask Modifiers

Reshape and customize your dissolve masks before they reach the final effect.

5 Appearance Effects

Add stylized surface and dissolve-edge effects including Burn, Holographic, Rainbow and Glitch.

8 Vertex Animation Nodes

Deform the mesh with effects such as Twist, Scatter, Jitter, Wave, Implode and more.

🛠️BUILD IT YOUR WAY

Use a single node for a simple dissolve, or combine masks, modifiers, appearance effects and vertex animation to build complex custom effects.

Create effects for character deaths and disintegration, spawning and materialization, teleportation, magical burns, holograms, glitches, environment transitions and more.

🔗DESIGNED FOR YOUR EXISTING SHADER GRAPHS

MK Nodes: Dissolve does not lock you into a predefined master shader. The nodes are designed to become modular building blocks inside your own Shader Graph workflow.

Mask nodes provide Alpha and Alpha Clip Threshold outputs for straightforward integration. Vertex Animation nodes provide modified Position, Normal and Tangent outputs for the Shader Graph vertex stage.

✨Mix. Match. Customize. Build the dissolve effect you want inside the Shader Graphs you already use.

💡Missing an effect you’d love to see? Let me know - the toolkit is designed to keep growing.

From the publisher's Asset Store listing.

Technical details

🧩42 modular Shader Graph nodes, organized into four categories:

🎭21 Mask Generators

🛠️8 Mask Modifiers

✨5 Appearance Effects

🌀8 Vertex Animation nodes

Designed around a fully modular workflow. Mask Generators create the dissolve data, Mask Modifiers reshape it, Appearance Effects add surface and dissolve-edge styling, and Vertex Animation nodes optionally deform the mesh.

Nodes can be used individually or freely combined inside your own Shader Graphs.

Mask nodes provide Alpha and Alpha Clip Threshold outputs for consistent integration, while Vertex Animation nodes provide modified Position, Normal and Tangent outputs for the Shader Graph vertex stage.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Not listed Compatible Not listed

Requirements:

- Shader Graph

- Unity 6.3 Or Newer

- Universal Render Pipeline

⤴️NEW! Unity 7 Ready

As listed on the Asset Store.