GGG Inventory System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.5.3 or later
Package size
2.4 MB
Files
103
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11

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GGG Inventory System

by Guts Glory Games (opens in new tab)

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A modular, customizable inventory system for Unity that provides the runtime, presentation, tooling, samples, and documentation needed to build game inventories.

Price $29.00

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Price history

Last 6 months

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Price history for GGG Inventory System, 6 months Current $29.00; lowest $29.00; highest $29.00 in this period. $0 $25 $50 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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GGG Inventory System screenshot 1

GGG Inventory System screenshot 1

About this asset

GGG Inventory System provides a modular foundation for adding inventory functionality to Unity projects without tying your game to a specific genre or gameplay design.

The system separates inventory runtime logic, item functionality, and presentation so each layer can be configured, extended, or replaced as your project grows. Use the included components as provided or build your own gameplay and UI on top of the underlying systems.

The package includes the GGG shared modules required by the Inventory System, along with editor tooling, sample content, and documentation designed to help you understand both how to use the system and how to extend it.

GGG Inventory System is designed for Unity 6+ projects and is suitable for RPGs, action games, survival games, shooters, adventure games, and other genres that require structured item and inventory management.

Included samples use Unity's Input System and TextMesh Pro. TextMesh Pro Essential Resources are not bundled with the package and remain managed through Unity's native TMP workflow.

From the publisher's Asset Store listing.

Technical details

Key Features

  • Modular inventory runtime system
  • Reusable GGG item, inventory, and presentation modules
  • Separation between runtime logic and presentation
  • Configurable inventory behavior and content
  • Editor tooling for setup and configuration
  • Extensible architecture for project-specific gameplay and UI
  • Shared GGG modules included where required
  • Sample content demonstrating system setup and usage
  • Documentation covering setup, usage, and extension
  • Designed for Unity 6+

Sample Dependencies

  • Unity Input System
  • TextMesh Pro

TextMesh Pro Essential Resources are not bundled. If required by a sample scene, they are imported using Unity's native TMP Essential Resources importer.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.3f1 Compatible Compatible Compatible

As listed on the Asset Store.