Prism Laser Tower Mechanics for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.11 or later
Package size
778 KB
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Prism Laser Tower Mechanics for Unity

by Goldy58 (opens in new tab)

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A modular Prism Laser Tower system inspired by classic RTS mechanics. Features dynamic support beam network linking, damage scaling, auto-targeting, and laser visuals.

Price $5.00

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Price history

Last 6 months

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Price history for Prism Laser Tower Mechanics for Unity, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Prism Laser Tower Mechanics for Unity screenshot 1

Prism Laser Tower Mechanics for Unity screenshot 1

About this asset

Bring classic RTS laser tower mechanics to your game! This package provides a modular Prism Laser Tower system where towers dynamically link support beams to amplify attack power across a network.

Placing towers within support range of one another allows non-attacking towers to chain their energy directly into the firing tower, dramatically increasing total output damage based on your inspector configurations. If a supporting tower detects an enemy within its own attack range, it breaks out of the support chain to attack directly, allowing your defensive network to react intelligently to multiple incoming targets.

Core Features & How It Works:

  • Dynamic Network Supports: Towers discover nearby friendly towers within support range using distance checks, instantly building support chains up to your configured limit.
  • Target Switching: Supporting towers automatically change to self-defense mode. If an enemy enters a supporter's direct attack range, it detaches from the support network to attack the enemy directly.
  • Damage Scaling: Primary firing damage calculates base damage plus support bonus damage multiplied by the number of linked supporters, giving you total control over power scaling.
  • Customizable Visual & Audio: Uses standard Unity LineRenderers with customizable fade durations, optional impact particle spawner slots, and independent audio source triggers for both primary firing and supporting beam pulses.
  • Documented C# Code: Includes fully commented scripts with numbered steps and section headers, making it effortless to read, tweak, or expand for your project's needs.

From the publisher's Asset Store listing.

Technical details

  • Key Features:

     Dynamic support chain beam calculation and auto-targeting logic
Fully customizable Inspector fields (ranges, damage multipliers, cooldowns, max links)

     Integrated LineRenderer laser pulse and fade animation system
Standard AudioSource triggers for firing and support sounds
Zero third-party dependencies or external packages required

  • Scripts Included:

     PrismTower.cs (Main network traversal and laser firing system)
DummyTarget.cs (Target health management and dynamic 3D text overlay)

  • Demo Content:

     Ready-to-use prefabs for instant drag-and-drop implementation
Pre-configured showcase scene with functional targets and towers

  • Compatibility:

     Works out of the box with standard Unity Built-in, URP, and HDRP render pipelines.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.11f1 Compatible Not listed Not listed

As listed on the Asset Store.