Stylized Rock Monsters 1 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.6 or later
Package size
47.2 MB
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47
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Stylized Rock Monsters 1

by Hodaart (opens in new tab)

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A collection of 4 stylized Rock Monsters, fully rigged with Unity Humanoid rigs and featuring 5 animations including Idle, Walk, Run, Chest Thump, and Swipe.

Price $15.00

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Price history

Last 6 months

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Price history for Stylized Rock Monsters 1, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Oct Nov

Asset preview

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Stylized Rock Monsters 1 screenshot 1

Stylized Rock Monsters 1 screenshot 1

About this asset

Stylized Rock Monsters

Bring powerful and unique creatures to your fantasy game with this collection of 4 stylized Rock Monsters, each featuring a distinctive rocky design and a unique silhouette.

Designed with a stylized fantasy art direction, these monsters are suitable for a wide range of game projects, including RPGs, action games, adventure games, dungeon crawlers, survival games, and fantasy boss encounters.

Each Rock Monster is fully rigged with a Unity Humanoid rig, making the characters ready for animation and compatible with Unity's Humanoid animation system.

Features:

  • 4 unique Stylized Rock Monsters
  • Fully rigged characters
  • Unity Humanoid-compatible rigs
  • Stylized rocky appearance
  • Unique character designs and silhouettes
  • Ready-to-use prefabs
  • Suitable for fantasy and stylized game projects

Included Animations

Each Rock Monster includes 5 animations:

  • Idle
  • Walk
  • Run
  • Chest Thump
  • Swipe

These Rock Monsters can be used as:

  • Fantasy enemies
  • Bosses and mini-bosses
  • Stone creatures
  • Dungeon guardians
  • RPG enemies
  • Survival game creatures
  • Action game enemies
  • Fantasy NPCs
  • Dungeon creatures
  • Stylized monsters

Render Pipeline Support

This package includes Built-in, URP, and HDRP material configurations.

If the materials appear pink or do not render correctly after importing, simply navigate to:

Assets → Hodaart → [Package Name] → Packages

Then double-click the package that matches your project's Render Pipeline:

Built-In → For Built-in Render Pipeline

HDRP → For High Definition Render Pipeline

If you are using URP, no additional setup is required.

From the publisher's Asset Store listing.

Technical details

--- ASSET LIST (4 UNIQUE CHARACTERS) ---

Fire Rock: vertices: 7,901 triangles: 15,756

Forest Rock: vertices: 8,904 triangles: 17,740

Gold Rock: vertices: 6,585 triangles: 13,125

Mossy Rock: vertices: 8,904 triangles: 17,740

TOTAL: objects=4, vertices: 32,294 triangles: 64,361

--- TECHNICAL DETAILS ---

Textures: 2K PBR workflow (can be downscaled in Unity for optimization).

Optimization: meshes optimized for real-time performance.

Setup: Prefabs are pre-configured; just place them in your hierarchy.

Texture resolution: 2048x2048

Texture maps included: Albedo (Base Color), Normal Map

Materials: 1 material per mesh (optimized for performance)

UVs: Non-overlapping, optimized for game use

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.6f1 Compatible Compatible Compatible

Used the new input system for the demo

As listed on the Asset Store.