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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 498 KB
- Files
- 20
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- 6
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Addressables Build Config - Presets & Group Profiles
Stop manually toggling Addressables groups between builds. Create reusable Include/Exclude presets for demos, full games, platforms, DLC, CI pipelines, and any other build configuration!
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Last 6 months
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Addressables Build Config - Presets & Group Profiles screenshot 1
About this asset
Addressables Build Config adds a lightweight preset layer to the Unity Addressables workflow you already use.
If your project repeatedly changes Include In Build across Addressables groups for demos, full releases, platforms, DLC, server/client builds, or store-specific versions, this tool helps turn that annoying setup into a single preset selection.
Create any number of build presets, bulk drag Addressables groups into Include, Exclude, or Inherit categories, and apply the desired configuration with one click. The window reads the actual Addressables group state and tells you which preset currently matches, or reports Mixed / Custom when the project no longer matches a known configuration.
Presets can inherit from other presets, making platform variants compact. For example, a Nintendo Switch demo can inherit a normal Demo preset and override only the groups that differ.
A built-in diff shows which groups will change before you apply a preset. Validation catches conflicting rules, duplicate IDs, missing groups, inheritance cycles, missing Addressables schemas, and other common errors.
The tool is Editor-only and does not add runtime code to your player builds. It does not replace Addressables Profiles or change your existing Addressables architecture, so please treat it like a small & useful add-on to make version-adjustments easier to handle.
For automated pipelines, a small public Editor API and command-line entry point allow presets to be validated and applied before your Addressables or player build begins.
The Editor UI includes English, Japanese, Simplified Chinese, and Traditional Chinese. Localization is JSON-based and additional languages can be added without modifying the window code. Our studio's team is only familiar with these languages—if you want us to add a new language to make your workflow smoother, please let us know!
Requires the Unity Addressables package.
Supports Unity 2022.3 LTS or newer.
⭐️ We created this tool because our own game's demo has a differing scope between different platforms. Presets can also be restricted by Unity BuildTarget and required or excluded scripting defines, including common built-in platform symbols such as UNITY_SWITCH.
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Rice Games Inc is an independent game studio founded in 2018. Its flagship title, Shujinkou, was developed in Unity and is a JRPG that combines a full-scale role-playing experience with optional Japanese language-learning elements.
From the publisher's Asset Store listing.
Technical details
- Unlimited reusable Addressables build presets
- One-click Include In Build switching
- Include / Exclude / Inherit group rules
- Parent preset inheritance for compact variants
- Automatic current-state detection
- Config validation and conflict detection
- Public Editor API for custom build pipelines
- Batchmode / CI command-line entry point
- Language support: English, Japanese, Simplified Chinese, Traditional Chinese
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible | Compatible |
This is an Editor-only tool, so it can be used with any render pipeline.
As listed on the Asset Store.