Asset Audit OFFICIAL SALE

Unity projects collect assets nothing points at any more: textures from a
pack imported for one prop, audio that got replaced, models from an
experiment. They ship with your build and slow down every import.

Asset Audit finds them. It is built on one rule: it will not call an asset
dead unless it can prove it.

THREE ANSWERS, NOT TWO

Unity can load an asset from a string. Resources.Load takes a path,
Shader.Find takes a name, Addressables take a key. None of those leave a
trail a scanner can follow. Tools that sort every asset into "used" or
"unused" report those as unused, and people delete live content.

In use Something reaches it. Cannot be selected for removal.
Needs review It might be dead, but that cannot be proven. Your call.
Unused Nothing in the project reaches it. Safe to remove.

Every finding states the reason it landed where it did, so you can disagree
on the evidence rather than on trust.

REMOVAL YOU CAN UNDO

Nothing is deleted. Selected assets move out of Assets/ into a timestamped
quarantine folder that keeps their original layout, with their .meta files
and a manifest of what was taken. Restoring is a move back, not a recovery.
Exactly one action deletes anything permanently, and it says so first.

Removal refuses what it should never touch: assets in use, folders, package
assets, and any scene the editor is holding open. Scanning stops if a scene
has unsaved changes, because an audit reads what is saved on disk. Version
control state is checked before anything moves.

WHAT IT ALSO FINDS

- Broken references, naming the assets still pointing at them
- Addressables entries whose asset is gone, naming the group to fix
- Orphaned .meta files
- Assets Unity stores as binary, whose references cannot be read

WHEN IT CANNOT KNOW

- Names assembled at runtime. ProjectSettings/AssetAuditIgnore.txt marks
paths the audit must leave alone, and treats them as roots so what they
reference is protected too.
- Sub-assets. Verdicts are per file.
- Scenes outside Build Settings are unused, and so is their baked lighting.

REQUIREMENTS

Unity 2022.3 LTS or newer. Any render pipeline. Editor only — nothing from
this package ends up in your build.

Written with the assistance of AI tooling, reviewed and tested by hand.