Industrial set View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.7 or later
Package size
126.5 MB
Files
2,877
Views in the past week
7

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$39.99 on

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Industrial set

by Sirik (opens in new tab)

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Build complete industrial districts with 71 native Unity assets, editable surfaces and fences, articulated machinery, vehicles, props, and a 205-object demo scene.

Price $39.99

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Price history

Last 6 months

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Price history for Industrial set, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Industrial set screenshot 1

Industrial set screenshot 1

About this asset

Industrial Pack is a modular environment collection for factories, warehouses, substations, construction sites, utility yards, rail facilities, and heavy-industry scenes.

The pack includes 71 production-ready assets organized into buildings, infrastructure, vehicles, props, vegetation, and editable surfaces. All models use native Unity prefabs, FBX geometry, URP materials, and textures.

Designed for top-down games, city builders, management simulations, strategy games, and industrial environments, the pack keeps objects visible at long camera distances and provides practical per-instance customization.

Key features:

  • 71 modular industrial assets
  • 130 prefabs, including 59 authored scene variants
  • Editable ground, concrete, gravel, and pit surfaces
  • Scene View contour handles with world-grid snapping
  • Stretchable concrete-panel fences with automatic bay generation
  • Non-stretched texture tiling on resized surfaces and fences
  • Per-instance brick and paint color controls
  • Animated barrier gate with Open and Close controls
  • Working wind generators with rotor movement and wind settings
  • Detachable semi-truck trailer
  • Editable crane, vehicle, door, wheel, and machinery joints
  • Grass wind and deterministic variation controls
  • Day and night environment controller
  • Three included example and reference scenes

The main demo contains 205 placed objects and demonstrates a complete industrial district assembled from reusable prefabs.

From the publisher's Asset Store listing.

Technical details

  • - Unity version: Unity 6000.5.7f1
  • - Render pipeline: Universal Render Pipeline 17.5
  • - Scale: 1 Unity unit = 1 meter
  • - Unique assets: 71 base 3D assets
  •   15 buildings, 21 infrastructure assets, 19 props, 10 vehicles, 4 editable surfaces, 2 vegetation assets
  • - Prefabs: 130 total
  •   71 base prefabs and 59 parameterized variants
  • - Geometry: approximately 1,161 FBX geometry objects
  • - Average polygon count: approximately 3,300 triangles per unique base asset at LOD0; the exact count varies by asset
  • - LODs: Yes. Every base prefab includes a two-stage LODGroup. LOD0 contains the full-detail geometry; LOD1 removes detail renderers for distance rendering.
  • - Long-distance culling threshold: 0.001 or lower
  • - Unity material assets: 777
  • - Texture dimensions: 64×64 to 1024×1024 pixels. Most textures use 256×256, 512×512, or 1024×1024 resolutions.
  • - Texture map types: Base Color/Albedo, Metallic-Roughness packed for Unity Metallic/Smoothness, Normal, and Occlusion maps. Map availability varies by asset. No Emission, Clear Coat, or Transmission texture maps are included.
  • - Texture map coverage across the 71 base assets:
  •   20 assets: Base Color + Metallic-Roughness + Normal + Occlusion
  •   26 assets: Base Color + Metallic-Roughness + Occlusion
  •   20 assets: Base Color + Metallic-Roughness
  •   1 asset: Base Color + Metallic-Roughness + Normal
  •   4 assets: Base Color only
  • - Animations and articulated controls: 20 articulated models with 88 authored runtime-controllable joints and animation bindings. Included controls cover vehicle steering and wheel rotation, crane movement, excavator boom/stick/bucket movement, mixer drums, doors, gates, shutters, cargo doors, solar-panel tilt, wind-generator yaw/rotation, substation switches, valves, and other mechanical parts. No humanoid or character animations are included.
  • - Editable surfaces regenerate native Unity meshes, UVs, material layers, and MeshColliders.
  • - Solid props, vehicles, and compact buildings include conservative colliders.
  • - Native Unity assets only.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.7f1 Not listed Compatible Not listed

As listed on the Asset Store.