Offline Progress Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.19 or later
Package size
43 KB
Files
46
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8

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$14.99 on

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Offline Progress Kit

by Two Shadows Games (opens in new tab)

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Reliable offline progress for Unity, with recoverable claims, caps, lifecycle handling and a built-in Editor simulator.

Price $14.99

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Price history

Last 6 months

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Price history for Offline Progress Kit, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 19 Oct 26 Oct 2 Nov

Asset preview

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Offline Progress Kit screenshot 1

Offline Progress Kit screenshot 1

About this asset

Reliable offline progress without adopting an idle-game framework or replacing your save system.

Offline Progress Kit is a focused infrastructure package for games that need to calculate elapsed offline time safely and predictably.

Your game keeps ownership of its economy, save data, profiles, UI and reward rules. Offline Progress Kit handles the time boundary: when offline time starts, how much time elapsed, how caps are applied, how a claim survives a restart, and when that claim is acknowledged as complete.

The included Editor simulator lets you test long offline periods instantly without changing your system clock or waiting in real time.

Offline Progress Kit is intentionally not a complete idle-game framework. It does not provide currencies, producers, upgrades, prestige systems, reward UI, analytics, ads, notifications or cloud services.

From the publisher's Asset Store listing.

Technical details

• Deterministic UTC-based offline interval evaluation
• Recoverable persisted claims with explicit commit/acknowledgement
• Optional offline-duration caps with raw, applied and discarded duration reporting
• Explicit backwards-clock handling policies
• Unity lifecycle integration via OfflineProgressBehaviour
• Lower-level OfflineProgressService for custom integrations
• Injectable time source and state store interfaces
• Built-in local file persistence
• Exact fixed-rate integer reward helper with remainder carry
• Multiple profiles/save slots through independent state keys
• Editor Offline Progress Simulator using the same runtime service
• Included sample and local documentation
• C# source included
• No required third-party packages
• Render-pipeline independent
• Minimum supported Unity version: Unity 6.3 LTS (6000.3)
• Primary validation: Unity 6000.3.19f1 on Windows, including Mono and IL2CPP standalone validation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.19f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.