CMB Track Designer
Build complete race circuits in Unity without modeling a thing. CMB Track Designer is a spline-based level design toolkit that turns a handful of control points into a fully-formed track — drag points in the Scene view and watch the geometry generate in real time.
Features
Track surface — procedural road with adjustable width, camber, beveled edges, thickness, and painted centre/lane lines. Follows elevation or locks flat.
Kerbs — striped rumble strips with configurable profile, bevels, alternating colour patterns, end caps and width tapering.
Barriers — four types in one tool:
Sweep — solid concrete/jersey-style barriers
Wire Fence — chain-link with rails, posts and dome caps
Armco — corrugated W-beam guardrails with square posts and a flip-profile option
Prefab — place any prefab along the path with spacing, stacking, staggered offsets and colour cycling
Pit Lane — a narrower branch surface with pit boxes, dashed separator lines and entry/exit tapers.
Terrain Generator — sculpts Unity terrain beneath the track to match its shape and elevation, with margin, falloff and smoothing.
Bake to mesh — export any generated element as a reusable mesh asset.
Workflow One unified editor window (Tools > CMB > Track Designer) with mode tabs for every element, quick-access controls, and a full categorised options panel. Shift-click to add points, drag to shape, hit Rebuild. Duplicate freely — each object keeps its own independent mesh.
Ideal for racing games, driving prototypes, and rapid circuit blockouts.