Procedural Eye Swarm Effects View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
276 KB
Files
23
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Procedural Eye Swarm Effects

by Esti (opens in new tab)

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Build uncanny eye swarms with five animated formations, gaze tracking, five color profiles, and a procedural URP shader for Unity 6.

Price $4.99

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Price history

Last 6 months

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Price history for Procedural Eye Swarm Effects, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Oct Nov

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Procedural Eye Swarm Effects screenshot 1

Procedural Eye Swarm Effects screenshot 1

About this asset

Create stylized supernatural observers, magical sentries, surreal motion graphics, horror ambience, and sci-fi surveillance effects with one focused Unity 6 URP toolkit.

Procedural Eye Swarm Effects combines an authored low-poly eye surface with a custom shader that generates animated iris fibers, concentric micro-rings, veins, pupil response, corneal highlights, wet sheen, rim lighting, and per-eye color variation. The supplied controller builds the swarm at runtime, keeps the eyes focused on an optional world-space target, and moves them through five distinct formations.

Included formations:

- Hero eye with an orbital constellation

- Three-lobed vertical orbit

- Layered gaze tunnel

- Synchronized focus grid

- Spectral double helix

Five ready-made profiles cover azure, violet, crimson, amber, and mixed spectral looks. Every profile exposes sclera color, two iris colors, vein color, pupil scale, vein strength, and emission. The controller supports 1–96 eyes, formation-radius control, deterministic presentation timing, and runtime mode switching through a small public API.

The package includes a polished 30-second demo scene, a reusable swarm rig, a standalone eye prefab, a complete demo setup prefab, documentation, and organized source assets. The demo uses an invisible Transform as its gaze target, so there is no unwanted marker or runtime-hidden presentation geometry.

Validated in Unity 6000.0.30f1 with URP 17.0.3 and Render Graph enabled. URP only. No Visual Effect Graph, TextMesh Pro, external models, third-party runtime libraries, or flipbook textures are required.

From the publisher's Asset Store listing.

Technical details

- Unity version: 6000.0.30f1

- Render pipeline: Universal Render Pipeline 17.0.3

- Render Graph: enabled

- Formation modes: 5

- Included eye profiles: 5

- Supported eye count: 1–96

- Demo scenes: 1

- Prefabs: 3

- Materials: 3

- Runtime/demo scripts: 3

- Custom shaders: 1

- Authored meshes: 1 OBJ

- Source textures: 1 PNG, 1024×1024

- Demo media: one 30-second H.264 video, 2560×1440, 60 fps

- External runtime dependencies: none beyond URP

- Target platforms: platforms supported by Unity 6 URP and shader model 3.5

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.