Realtime Flocking Simulation View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
1.4 MB
Files
15
Views in the past week
1

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$4.99 on

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Realtime Flocking Simulation

by Esti (opens in new tab)

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Create and customize Realtime Flocking Simulation in Unity, featuring GPU Flocking Simulation, editable assets, runtime controls, and a ready-to-review demo.

Price $4.99

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Price history

Last 6 months

USD
Price history for Realtime Flocking Simulation, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 14 Sep 28 Sep 12 Oct 26 Oct

Asset preview

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Realtime Flocking Simulation screenshot 1

Realtime Flocking Simulation screenshot 1

About this asset

Realtime Flocking Simulation focuses on simulating coordinated flock and swarm motion with adjustable steering behavior. It is intended for birds, fish, insects, drones, magical swarms, ambient life, and gameplay agents.

Named examples and presets include GPU Flocking Simulation, GPU Flocking Showcase Demo Setup. The project contains 2 prefab assets, 1 material/preset asset, 1 custom shader asset, and 2 runtime scripts. It also contains 1 compute shader asset. This inventory is listed in detail below so the supplied content can be evaluated before import.

The included demo scene presents the system in context and provides a practical starting point for integration. Start with the demo, inspect its example configuration, and then place the relevant prefab, material, or component in your own scene. Colors, intensity, speed, scale, timing, and other exposed parameters can be adjusted where supported by the selected effect.

The package is organized so visual assets and runtime components can be inspected and adapted independently. This makes it suitable both as ready-to-configure content and as a foundation for project-specific variations.

Compatibility: validated with Unity 6000.0.30f1. Detected render pipeline: Universal Render Pipeline (URP). Render-pipeline conversions are not included unless explicitly present in the package. Review the included demo video and technical details before purchase.

From the publisher's Asset Store listing.

Technical details

- Suggested category: Tools / Physics

- Unity version used for validation: 6000.0.30f1

- Render pipeline: Universal Render Pipeline (URP)

- Included VFX/examples: GPU Flocking Simulation, GPU Flocking Showcase Demo Setup

- Number of included VFX/examples: 2 named example/preset assets

- Reusable content: 2 prefab assets; 1 material/preset asset

- Demo scenes: 1

- Runtime C# scripts: 2

- Custom shaders: 1; compute shaders: 1

- Custom shader assets: Flocking Agent

- Detected source texture sizes (up to 12 unique values): 2560x1440. Texture assets: 1. Formats: PNG.

- Demo media: 1920x1080, fps, 30-second H.264 video supplied in the matching media folder

- Dependencies/requirements: Unity 6 project using the detected render pipeline; inspect the package manifest before importing into an existing project

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.