Fly through thirteen glowing emission nebulae.
A second volume of cinematic 8K space skyboxes, built entirely from bright star-forming regions: billowing gold and amber clouds, rose and garnet ion fronts, teal pockets and dense star fields on true-black space. Drop one into a scene and your game, cinematic or archviz shot is suddenly somewhere.
WHAT'S INSIDE
- 13 space HDRIs as ready-to-use Cubemaps (Radiance .hdr, imported at 8192 with mips)
- 13 Skybox/Cubemap materials, one per HDRI - drag onto a scene and go
- 13 example scenes in "Example Levels", each pre-framed on that nebula's hero angle
- 8 32-bit linear .exr masters (8192x4096 equirectangular) for compositing and DCC work
- Zero package dependencies - nothing to resolve, nothing to break
TECHNICAL
- 8192x4096 equirectangular panoramas, latlong to cubemap (Auto)
- .hdr as TextureShape Cube, Normal Quality, mips on; .exr as linear 2D 8K masters
- Built-In Render Pipeline, Unity 2022.3 LTS and up
- Works as skybox, ambient light, reflection source and general image-based lighting
- No post-processing, no custom shaders, no scripts in the shipped package
- Every example scene is the raw HDRI at fixed exposure - WYSIWYG, no color grading
USE CASES
Sci-fi and space games; menu and loading backdrops; cutscenes and in-engine cinematics; vehicle and hard-surface product shots; VR skyboxes; lighting reference and lookdev; motion-graphics plates.
HOW TO VIEW A SKYBOX
Open any scene in "Example Levels", or assign a material in Window / Rendering / Lighting / Environment / Skybox Material. The camera in each example scene is already aimed at the best part of the nebula.