Sanctyr - SilhouetteFX View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.5.1 or later
Package size
7.3 MB
Files
86
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1
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39

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Sanctyr - SilhouetteFX

by Sanctyr (opens in new tab)

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Distance-field auras and outlines for characters flames, energy, shields and clean outlines that merge overlapping meshes. 14 presets. URP, HDRP and Built-in.

Price $4.99

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Price history

Last 6 months

USD
Price history for Sanctyr - SilhouetteFX, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.1.0 released 21 Oct 2026 v1.1.0

Asset preview

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Sanctyr - SilhouetteFX screenshot 1

Sanctyr - SilhouetteFX screenshot 1

About this asset

Silhouette FX draws auras and outlines around characters and objects from a screen-space distance field, so the effect follows the true outer silhouette. Overlapping limbs, weapons and armour merge into one clean shape, with no extra meshes and no messy inner lines.

Every look is a preset you can edit live in the Inspector HDR colours or gradients, flowing noise, flame tongues, upward rise, outlines with offset, and more. Swap presets at runtime, fade the effect in and out, charge it up, or send a ripple through it on a hit.

Sizes are a percent of the character, so an effect keeps its proportion near and far. Turn on Use Min Max to keep a gameplay outline readable at any distance.

Suits action, RPG, fighting and stylised games power-ups, status effects, selection outlines, spirit or ghost effects.

Includes 14 ready-made presets, a demo scene that works on every render pipeline, and a Setup Validator that checks your project.

From the publisher's Asset Store listing.

Technical details

  • Universal Render Pipeline, High Definition Render Pipeline and Built-in Render Pipeline
  • Unity 6 or newer. Built-in projects need the Shader Graph package.
  • All shaders are Shader Graphs
  • Screen-space distance field (jump flood) with sub-pixel silhouette accuracy
  • One silhouette per group: child meshes and weapons merge into one outline
  • 14 presets: Bolt Strike, Champion Aura, Constellation, Cyber Glitch, Divine Light, Ember Coat, Flame Aura, Forcefield, Magma Drip, Nature Wind, Outline, Phantom, Slime Melt, TV Scanlines
  • Effect layer and outline layer, HDR colour or gradient for each
  • Sizes in percent of the character, with optional Min/Max pixel limits
  • Runtime API: SetPreset, Play, Stop, SetCharge, PlayHit, SetIntensity
  • Debug views (distance, effect, outline, rise, height)
  • Resolution Scale option for lower GPU cost
  • Setup Validator and user guide (PDF)
  • Demo scene and animated demo character included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.1f1 Compatible Compatible Compatible

As listed on the Asset Store.