View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.5.1 or later
- Package size
- 7.3 MB
- Files
- 86
- Favorites
- 1
- Views in the past week
- 39
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Sanctyr - SilhouetteFX
Distance-field auras and outlines for characters flames, energy, shields and clean outlines that merge overlapping meshes. 14 presets. URP, HDRP and Built-in.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 16
Sanctyr - SilhouetteFX screenshot 1
About this asset
Silhouette FX draws auras and outlines around characters and objects from a screen-space distance field, so the effect follows the true outer silhouette. Overlapping limbs, weapons and armour merge into one clean shape, with no extra meshes and no messy inner lines.
Every look is a preset you can edit live in the Inspector HDR colours or gradients, flowing noise, flame tongues, upward rise, outlines with offset, and more. Swap presets at runtime, fade the effect in and out, charge it up, or send a ripple through it on a hit.
Sizes are a percent of the character, so an effect keeps its proportion near and far. Turn on Use Min Max to keep a gameplay outline readable at any distance.
Suits action, RPG, fighting and stylised games power-ups, status effects, selection outlines, spirit or ghost effects.
Includes 14 ready-made presets, a demo scene that works on every render pipeline, and a Setup Validator that checks your project.
From the publisher's Asset Store listing.
Technical details
- Universal Render Pipeline, High Definition Render Pipeline and Built-in Render Pipeline
- Unity 6 or newer. Built-in projects need the Shader Graph package.
- All shaders are Shader Graphs
- Screen-space distance field (jump flood) with sub-pixel silhouette accuracy
- One silhouette per group: child meshes and weapons merge into one outline
- 14 presets: Bolt Strike, Champion Aura, Constellation, Cyber Glitch, Divine Light, Ember Coat, Flame Aura, Forcefield, Magma Drip, Nature Wind, Outline, Phantom, Slime Melt, TV Scanlines
- Effect layer and outline layer, HDR colour or gradient for each
- Sizes in percent of the character, with optional Min/Max pixel limits
- Runtime API: SetPreset, Play, Stop, SetCharge, PlayHit, SetIntensity
- Debug views (distance, effect, outline, rise, height)
- Resolution Scale option for lower GPU cost
- Setup Validator and user guide (PDF)
- Demo scene and animated demo character included
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.1f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.