Blender Exporter for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.18 or later
Package size
54 KB
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8
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Blender Exporter for Unity

by JulioAS (opens in new tab)

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Export Unity characters to FBX with Humanoid animation baked onto bones for Blender.

Price $4.99

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Price history

Last 6 months

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Price history for Blender Exporter for Unity, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Blender Exporter for Unity screenshot 1

Blender Exporter for Unity screenshot 1

About this asset

Unity to Blender Exporter sends selected GameObjects from Unity to FBX with real bone animation — including Humanoid clips, which the stock FBX exporter usually drops.

Humanoid clips store Mecanim muscle curves, not bone Transforms. This tool samples each clip onto the skeleton, then writes Transform animation that FBX and Blender can play.

Export always runs on a temporary clone. The original scene object and prefab are never modified.

Use clips from the Animator Controller, drag extra AnimationClips by hand, or both. Humanoid bake still works with an empty Controller as long as the Animator has an Avatar. Optional one file per clip ([email protected]), blendshapes, root motion, and a Blender Z-up fix.

On import, the asset installs Unity’s FBX Exporter (com.unity.formats.fbx) from the Package Manager automatically.

Requires Unity 2021.3 or newer, including Unity 6. Works in Built-in, URP, and HDRP — this is an Editor tool, not a render-pipeline asset.

Blender import:

• Blender 5.2 and newer: File → Import → FBX

• Blender 4.5: File → Import → FBX (experimental)

From the publisher's Asset Store listing.

Technical details

• Bake Humanoid (and Generic/Legacy) clips onto bone Transforms

• Export several clips at once from the Animator Controller and/or a manual clip list

• Optional one FBX per clip ([email protected])

• Clone-based export — original prefab and scene object stay untouched

• Blendshape / morph animation

• Apply root motion (character travels with the clip)

• Blender Z-up fix (−90° on X)

• Inactive skinned meshes can be activated for a correct deformer

• Auto-installs Unity FBX Exporter from the Unity Registry

• Unity 2021.3 through Unity 6

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.18f1 Compatible Compatible Compatible

Additional compatibility information

What are other SRP compatiblity information do you want to tell your users when they download your package?

As listed on the Asset Store.