Ballai Input and Tutorial Framework OFFICIAL SALE

Ballai Input and Tutorial Framework provides reusable tools for displaying input icons, detecting the active device family, rebinding controls, and presenting interactive tutorials.

The system uses ScriptableObject-based configuration and supports Keyboard, Mouse, Xbox, and PlayStation layouts. It automatically builds binding displays from the customer’s Unity Input Action Asset.

The core runtime is separated from the optional uGUI integration, allowing developers to customize the presentation or connect their own UI. Tutorial definitions can include input actions, multiple steps, completion rules, automatic dismissal, and informational popups without required input.

It is suitable for platformers, action games, RPGs, adventure games, accessibility menus, control screens, and onboarding sequences.