Edy's Vehicle Physics View on Asset Store (opens in new tab)

Package details

Latest version
5.5.3
Last updated
First released
Unity version
2018.4.26 or later
Package size
37.9 MB
Files
196
Favorites
2,213
Views in the past week
233

Price tracking

Last checked
Tracked since
Lowest recorded
$3.60 on

Keywords

Edy's Vehicle Physics

by Edy (opens in new tab)

4.6 / 5 · 509 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 396
4 stars 59
3 stars 28
2 stars 8
1 star 18

Semi-arcade, fun-to-drive vehicle physics kit designed for gameplay, ease of use, and realistic behavior.

Price $60.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Edy's Vehicle Physics, 6 months Current $60.00; lowest $3.60; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

Edy's Vehicle Physics screenshot 1

Edy's Vehicle Physics screenshot 1

About this asset

EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.

FAQ | Live demo | Features | Documentation

⚠️ Note: This asset is not the paid version of Vehicle Physics Pro. They're separate products implementing different vehicle simulation models. More information

Features:

• Ready-to-use vehicle prefabs with different setups (more realistic, more arcade, drifting, etc)

• Precise control and fun to drive vehicles even with keyboard / touch screen.

• Any vehicle setup: street, truck, racing, drifting...

• Vehicles can be rigged and configured in minutes (Video tutorial)

• Easy integration into existing projects: just drop a prefab in your scene and hit and play.

• Vehicle damage effects, including deterioration of handling.

• Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.

• Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...

• Built-in “Pause” function for vehicles without setting timeScale to zero.

From the publisher's Asset Store listing.

Technical details

• Full C# source code.

• A single component VehicleController provides fully working vehicle physics.

• Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.

• Vehicles support custom gravity directions, even modified in realtime.

• Easily write your own add-on features by using the exposed properties and delegates.

• Custom PBR shader for tire marks.

• Custom shaders for particle effects (smoke, dust) with shadows.

• Garbage-Collector friendly. No GC allocations in runtime.

• Supports any physics timestep up to 0.06

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.20f1 Compatible Compatible Compatible Compatible

Demo assets use Unity's built-in materials which may be upgraded to other SRPs. Wheteher the upgraded materials work or not, it's entirely up to Unity and their SRP upgrade procedures. Some materials might require a manual upgrade to a RP-compatible material.

As listed on the Asset Store.