Asian Street Food Carts & Stalls: Low Poly Pack OFFICIAL SALE

Unity 6000.5 or newer, verified on 6000.5.9f1. Ships with URP as the default pipeline; the single Shader Graph also targets Built-in, so it drops into Built-in projects too. HDRP not supported.

341 prefabs with colliders, 4 assembled hero cart prefabs, 2 scenes. GUIDs are stable, so future updates will not duplicate assets or break your scene references.


66 kits for building an Asian street food corner: the carts, the food, the stools, and the street they sit on.

337 meshes, stylized-realistic low poly. Four hero carts ship both fully assembled and as separate body, cabinet, roof and awning parts you can re-combine: a Vietnamese bánh mì cart, a Taiwanese steamed-bao push cart with stacked bamboo steamers, a Filipino sorbetes ice-cream cart, and a kape coffee cart. Around them sit a carrying-pole sticky rice stall, a clay grill stand, and the props that fill in a sidewalk eatery.


What's inside

  • Vendor carts & stalls: 4 hero carts (assembled, modular parts, livery variants), carrying-pole stall, grill stand, stall frame with canopy
  • Food & cookware: phở bowls, bánh mì, bao steamers, drinks, condiment caddies, pots, pans, kettles
  • Furniture: the low plastic stools and tables in market colours, wooden benches
  • Signage & clutter: menu A-frames, hanging shop signs, planters, crates, buckets, brooms
  • Street modules: snap-together pavement tiles (3 wear levels), curbs and drains, shophouse wall bays with roll-up shutters, window grilles, breeze blocks, power poles and wire spans, tarps and canopies
  • 2 demo scenes: a full overview lineup and an assembled "Lunch Rush Corner" street scene

Specs

  • Exactly 3 materials for the whole pack (colour atlas, signage sheet, glass), so every mesh is one draw call
  • Median prop is 336 triangles. Flat street modules stay under 300, props under 1,500, full kits under 5,000
  • Every opening, including shutters, grilles and breeze blocks, is real geometry rather than alpha cutout, so the silhouettes hold up at any angle
  • Metres, real-world scale, pivots at the foot of every prop. Wall-mounted pieces pivot at their mounting plate, so they snap flush onto the walls
  • Flat shading, non-overlapping placement, no z-fighting

Formats: .unitypackage, GLB (textures embedded), FBX, OBJ, .blend. An assembly_coords.csv lists the exact local transform of every hero-cart part.


Gallery images are rendered in Blender from the same meshes shipped in this package. The Unity Editor screenshot shows Hierarchy, scale in metres, and pivots at the foot.

Requires com.unity.shadergraph. URP already depends on it. On a Built-in project, install Shader Graph from Package Manager BEFORE importing.

Asset uses Noto Sans, Noto Sans TC, Kanit and Be Vietnam Pro under the SIL Open Font License 1.1; see Third-Party Notices.txt in package for details.