Unity 6000.5 or newer, verified on 6000.5.9f1. Ships with URP as the default pipeline; the single Shader Graph also targets Built-in, so it drops into Built-in projects too. HDRP not supported.
341 prefabs with colliders, 4 assembled hero cart prefabs, 2 scenes. GUIDs are stable, so future updates will not duplicate assets or break your scene references.
66 kits for building an Asian street food corner: the carts, the food, the stools, and the street they sit on.
337 meshes, stylized-realistic low poly. Four hero carts ship both fully assembled and as separate body, cabinet, roof and awning parts you can re-combine: a Vietnamese bánh mì cart, a Taiwanese steamed-bao push cart with stacked bamboo steamers, a Filipino sorbetes ice-cream cart, and a kape coffee cart. Around them sit a carrying-pole sticky rice stall, a clay grill stand, and the props that fill in a sidewalk eatery.
What's inside
Specs
Formats: .unitypackage, GLB (textures embedded), FBX, OBJ, .blend. An assembly_coords.csv lists the exact local transform of every hero-cart part.
Gallery images are rendered in Blender from the same meshes shipped in this package. The Unity Editor screenshot shows Hierarchy, scale in metres, and pivots at the foot.
Requires com.unity.shadergraph. URP already depends on it. On a Built-in project, install Shader Graph from Package Manager BEFORE importing.
Asset uses Noto Sans, Noto Sans TC, Kanit and Be Vietnam Pro under the SIL Open Font License 1.1; see Third-Party Notices.txt in package for details.