Ballai Scene Transition and Checkpoint System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.13 or later
Package size
174 KB
Files
34
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1
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Ballai Scene Transition and Checkpoint System

by Ballai (opens in new tab)

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Modular 2D scene transitions, entry points, checkpoints and respawning for Unity. Includes screen fades, persistent actor support, demo scenes, validation tools, tests and documentation.

Price $9.99

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Price history

Last 6 months

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Price history for Ballai Scene Transition and Checkpoint System, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Ballai Scene Transition and Checkpoint System screenshot 1

Ballai Scene Transition and Checkpoint System screenshot 1

About this asset

  • Ballai Scene Transition and Checkpoint System is a modular solution for loading 2D scenes, selecting stable entry points, activating checkpoints, handling hazards, and respawning persistent actors.
  • Destinations, entry IDs, fade duration, checkpoint behavior, persistence, and respawn options are customizable through the Inspector. The runtime is independent of any specific player controller, input system, UI, or save solution.
  • It is suitable for platformers, metroidvanias, RPGs, adventure games, and other scene-based 2D projects. Three playable demo scenes, validation tools, automated tests, and integration documentation are included.

From the publisher's Asset Store listing.

Technical details

  • Fade-based asynchronous scene loading
  • Multiple stable entry points per scene
  • Persistent player or actor support
  • Checkpoint activation and tracking
  • Hazard and death-zone respawning
  • Optional scene reload on respawn
  • Configurable fade timing and destination delay
  • Controller-independent runtime architecture
  • Optional save-system integration
  • Transition and checkpoint C# events
  • Duplicate ID and destination validation
  • Three playable 2D demo scenes
  • EditMode and PlayMode tests
  • Built-in Render Pipeline and URP support
  • No third-party or Asset Store dependencies
  • Compatible with Unity 6 and newer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.13f1 Compatible Compatible Not listed

The core runtime system is render pipeline independent. The included demo uses a lightweight custom sprite shader compatible with URP and the Built-in Render Pipeline. HDRP and custom render pipelines have not been validated; users can replace the demo material without modifying the runtime system. No URP package dependency is required.

As listed on the Asset Store.