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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 13.3 MB
- Files
- 70
- Favorites
- 1
- Views in the past week
- 8
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- $11.49 on
Keywords
Stylized Siege Weapons: Essentials
A models-only collection of stylized breakable siege weapons & accesories. Comes with 2 Default Lit Materials, no scripts or custom shaders, designed for developers who prefer to do it all themselves.
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Price history
Last 6 months
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Stylized Siege Weapons: Essentials screenshot 1
About this asset
Stylized Siege Weapons: Essentials is a lightweight, models-only asset pack containing stylized siege engines, modular customization parts, ammunition, and pre-fractured breakable meshes. Designed as a zero-dependency art release, every model comes pre-configured with standard Unity Default Lit materials, completely free of custom shaders, C# scripts, audio, VFX, or editor tool dependencies.
What's Included
- 4 Core Siege Engines: Ballista, Cannon, Catapult, and Trebuchet supplied in both intact states and pre-fractured broken states, complete with hand-optimized LOD chains.
- Modular Engine Customization: Interchangeable axles, wheels, armor plating, sights, levers, timber rests, and front-mounted dozer blades to create custom faction upgrades.
- Ammunition & Destructible Props: Boulders, cannonballs, ballista bolts, ammo crates, cannon rammer, powder keg, and 2 mantlet variations with individual debris sub-meshes.
- Engine Ready: Uses standard Default Lit materials with included 4K Base Color, Ambient Occlusion, and packed MRAO texture maps for seamless out-of-the-box compatibility.
Essentials vs. Full Framework
Essentials Edition (This Pack)
- Pure 3D art assets, modular components, debris fragments, and LOD chains
- Standard Unity Default Lit materials with PBR Pakced Textures/
- No scripts, no custom shaders, no audio/VFX, no tool dependencies
Full Framework Edition
- Includes all Essentials 3D art assets
- Pre-wired C# combat framework (Unloaded, Reloading, Loaded, and Firing state machine logic)
- Velocity-scaled projectile impact mechanics and layer-based surface reaction logic
- 35+ mechanical audio tracks (tension creaks, fuses, impacts) and custom particle VFX libraries (splinters, sparks, rock shards)
- Hyper-optimized VCCore Master Shader (procedural wood grain/wear sliders, zero draw-call material tinting)
- Interactive sandbox demo scene featuring a demolishable castle, camera shake receivers, moving targets, and destructible dummies
Want to recolor these models without leaving Unity? Try the Stylized Color Swapper & Material Optimizer.
Need pre-wired C# firing mechanics, operational state machines, impact audio, and custom shaders out of the box? Check out the complete Stylized Functional Siege Weapons: Ready, Aim, Fire! If you decide you want the full pack later, you can upgrade with a discount.
From the publisher's Asset Store listing.
Technical details
Modern Engine Optimization (Unity 6 & SRP Ready)
- GPU Resident Drawer Compatibility: Engine prefabs are configured as standard GameObjects with static rendering flags unchecked, allowing Unity 6 to ingest assets directly into the GPU Resident Drawer pipeline as instanced data for minimal CPU overhead.
- Lightweight Colliders: Simple static environment colliders with zero Rigidbody components attached to keep physics calculations efficient.
- Zero Script & Shader Overhead: Built using standard Unity Default Lit materials—100% engine-native with zero C# code, assembly definitions, or custom shader compilation dependencies.
Asset Specifications & Polycounts
- Heavy Artillery (Base Assemblies): 2,900 to 5,100 triangles at LOD0, scaling down to under 600 triangles for distant rendering.
- Modular Mobility Components: Wheels and axles range from 100 to 580 triangles at LOD0, scaling down to 32 triangles.
- Scatter Props, Mantlets & Ammunition: 30 to 670 triangles at LOD0.
- LOD Configurations: All primary siege engines feature complete LOD0 to LOD2 chains. Large accessories feature 1–2 LOD levels based on geometric density.
- Modular Shatter Meshes: Pre-fractured broken states and ammunition debris maintain a strict 1:1 polygon footprint with intact versions, featuring independent debris sub-meshes for custom physics performance tuning.
Texture & Material Specifications
- Materials: Pre-configured Unity Default Lit materials for immediate out-of-the-box compatibility across URP, HDRP, and Built-In render pipelines.
- Texture Maps: Base Color and Packed MRAO (Metallic, Roughness, Ambient Occlusion).
- Channel Packing: MRAO map packs Metallic (Red), Roughness (Green), and Ambient Occlusion (Blue).
- Texture Resolutions: 4K PBR source files for siege engines (downscaled to 1024x1024 in Unity by default) and 2K native maps for scatter accessories.
Requirements & Compatibility
- Engine Version: Formatted for Unity 6 (6000.3.8f1+) and fully backward-compatible with legacy LTS versions (2021.3+, 2022.3+).
- Dependencies: No external dependencies, C# scripts, custom inspectors, assembly definitions, or input system requirements.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Not listed | Compatible | Not listed |
URP
Minimum Version: Requires Unity 6000.3.8f1+.
As listed on the Asset Store.