Soft Follow 2D — Physics Hair & Tails View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
6000.4.4 or later
Package size
51 KB
Files
16
Views in the past week
9

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Soft Follow 2D — Physics Hair & Tails

by krnl (opens in new tab)

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Stable XPBD sway for hair, tails and jiggle on any Transform — no Animator needed.

Price $15.00

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Price history

Last 6 months

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Price history for Soft Follow 2D — Physics Hair & Tails, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Soft Follow 2D — Physics Hair & Tails screenshot 1

Soft Follow 2D — Physics Hair & Tails screenshot 1

About this asset

Give your sprites life without rigs or cloth systems. Drop SoftFollow2D on any child Transform (ponytails, tails, antennae, capes, dangling coins) and it sways with stable XPBD motion that never explodes, even at low framerate.
WHY NOT A SPRING?
Raw springs overshoot and blow up when frames get long. Soft Follow uses a position-based (XPBD-style) solver: deterministic, pause-safe, scrub-safe, replay-safe.
OBSTACLES
Add Soft Follow Collider 2D to a wall, prop or body part and hair and tails are pushed out of it instead of clipping through.
TRY IT IN 30 SECONDS
Open Demos/DemoScene, or right-click in the Project window: Create > Soft Follow 2D > Demo Scene. It shows a walking character with a hair chain, tail chain, antenna and cloth tab built from procedurally generated sprites, so no art assets are needed. Press Play, select any part and tweak the values. A numbered manual with a tuning guide is in Documentation/.

From the publisher's Asset Store listing.

Technical details

FEATURES
• Works on plain Transforms: no 2D Animation package, no Animator required
• SoftFollowChain2D builds multi-bone chains (long hair, tails) from one component
• Soft Follow Collider 2D: circle obstacles push followers out of walls, props and body parts
• Six tuned presets: Hair Light, Hair Heavy, Tail, Antenna, Cloth Tab, Soft Body
• A preset overwrites the sliders; after that every value is yours to tune
• Deterministic solver, safe to step frame by frame
• Zero dependencies, full C# source included, no DLLs
• Tested in Unity 6 (6000.4) with the Built-in Render Pipeline. The scripts only move Transforms and do not depend on a render pipeline, but URP and HDRP have not been tested.
USE IT FOR
Platformers, pixel-art RPGs, creature makers, idle games, jam projects, anything with hair, tails, antennae, ears, capes or cloth tabs that should not be rigid.
GETTING STARTED (60 seconds)
1. Import the package (Window > Package Manager > My Assets)
2. Add Component > Soft Follow 2D on a child sprite
3. Press Play, move the parent, pick a preset

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.4f1 Compatible Not listed Not listed

As listed on the Asset Store.