Rigged Pirate Sailor Game Ready 3D Model View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
82.3 MB
Files
20
Views in the past week
16

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$12.90 on

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Rigged Pirate Sailor Game Ready 3D Model

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Game-ready rigged Pirate Sailor NPC for Unity URP with 20,174 triangles, PBR textures, Humanoid/Mecanim rig, finger rigging, and animation retargeting support.

Price $12.90

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Price history

Last 6 months

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Price history for Rigged Pirate Sailor Game Ready 3D Model, 6 months Current $12.90; lowest $12.90; highest $12.90 in this period. $0 $10 $20 Oct Nov

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Rigged Pirate Sailor Game Ready 3D Model screenshot 1

Rigged Pirate Sailor Game Ready 3D Model screenshot 1

About this asset

Pirate Sailor NPC – Unity Asset Store Description

Bring pirate ships, taverns, harbors, docks, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Sailor NPC 3D character, prepared for use in Unity URP.

This character features a rugged and versatile pirate crewman design with weathered facial features, a tied headscarf, loose period shirt, dark sleeveless vest, layered waist sash, cropped trousers, and worn leather boots. With 20,174 triangles, the model provides a detailed and recognizable silhouette while remaining suitable for real-time applications.

The Pirate Sailor includes a complete humanoid skeletal rig and is configured for Unity Humanoid / Mecanim, making it suitable for compatible humanoid animations and animation retargeting workflows. It works well as a pirate sailor, deckhand, corsair, ship crewman, smuggler, dock worker, tavern NPC, merchant sailor, historical NPC, or background character.

The mouth and eyes are static. No facial rig, facial expressions, eye animation, or lip-sync setup is included.

Key Features

  • Game-ready rigged Pirate Sailor NPC character
  • Prepared for Unity URP
  • Unity Humanoid / Mecanim-ready
  • 20,174 triangles
  • Rugged pirate sailor / crewman design
  • Complete humanoid skeletal rig
  • Rigged spine, arms, legs, hands, feet, and fingers
  • Individually rigged fingers
  • Supplied in T-pose
  • Compatible with Unity Humanoid animation retargeting
  • PBR Metallic-Roughness workflow
  • Multiple texture resolutions included
  • Real-world metric scale
  • Pivot positioned at ground level for easy placement
  • No animations included
  • No facial rig included
  • Mouth and eyes remain static

Ideal For

This character is suitable for:

  • Pirate games
  • Pirate RPGs
  • Age of Sail games
  • Historical adventure games
  • Pirate ships and crews
  • Ship decks and interiors
  • Port towns and harbors
  • Taverns and inns
  • Docks and waterfront environments
  • Coastal settlements
  • Sailor NPC populations
  • Smugglers and corsairs
  • Merchant crews
  • Open-world background characters
  • Strategy and survival games
  • VR / AR projects
  • Cinematics and real-time scenes

Technical Specifications

Polycount: 20,174 triangles
Reference Pose: T-pose
Rigging: Fully rigged humanoid character
Unity Rig Type: Humanoid
Mecanim: Ready
Skeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingers
Finger Rigging: Included
Animation Retargeting: Compatible with Unity Humanoid / Mecanim workflows
Included Animations: None
Facial Rigging: Not included
Facial Animation: Not supported
Eyes and Mouth: Static, not prepared for facial deformation, expressions, eye animation, or lip-sync
Topology: Optimized for real-time use and skeletal deformation
UV Mapping: Single non-overlapping UV set
Scale: Real-world metric scale
Pivot Point: Ground level at 0,0,0

Textures and Materials

The character uses a Metallic-Roughness PBR workflow and includes texture sets prepared for real-time rendering.

Texture Resolutions: 4K, 2K, and 1K
Format: PNG

Included Maps:

  • Base Color
  • Normal
  • Roughness
  • Metallic
  • Ambient Occlusion

The Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).

Rigging Information

The Pirate Sailor NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim.

The rig supports standard body animation for the torso, arms, legs, hands, feet, and fingers. The fingers are individually rigged for compatible hand animation workflows.

The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party humanoid animation libraries.

This makes the character especially useful when building larger NPC populations where multiple characters need to share compatible humanoid animation sets.

Please Note

  • No animations are included
  • No facial rig is included
  • The mouth and eyes are static
  • Facial expressions are not supported
  • Eye animation is not included
  • Lip-sync is not supported
  • The asset is intended primarily for pirate crew, sailor, tavern, harbor, dock, merchant, historical, and background NPC use

Recommended Uses

The Pirate Sailor NPC works particularly well as a:

Pirate Sailor – Deckhand – Pirate Crewman – Corsair – Smuggler – Ship Crew NPC – Sailor NPC – Historical NPC – Tavern Character – Dock Worker – Harbor Character – Merchant Sailor – Background Character

With its versatile pirate crewman appearance, optimized 20,174-triangle geometry, complete humanoid rig, Unity Humanoid compatibility, PBR materials, and individually rigged fingers, this asset is well suited for adding character variety to pirate ships, ports, taverns, coastal settlements, historical environments, and real-time NPC populations.

Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.

From the publisher's Asset Store listing.

Technical details

Number of textures: 4 (1 textures set)

Texture dimensions: 4096px, 2048px, 1024px, 512px

Polygon count: 20174 Triangles

Number of meshes/prefabs: 1

Rigging: Yes

UV mapping: Yes

Types of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

As listed on the Asset Store.