Inn & Tavern NPC Animation Pack View on Asset Store (opens in new tab)

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1.0
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6000.3.2 or later
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335.3 MB
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Inn & Tavern NPC Animation Pack

by Cocomotion Studio (opens in new tab)

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Animations for Your Lively Inn - 287 Animations Tavern NPC Animation Pack is a professional mocap animation library for the full cast of a working inn, from the innkeeper to the bar patrons.

Price $49.99

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Price history for Inn & Tavern NPC Animation Pack, 6 months Current $49.99; lowest $34.99; highest $49.99 in this period. $0 $25 $50 Sep Oct Nov

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Inn & Tavern NPC Animation Pack screenshot 1

Inn & Tavern NPC Animation Pack screenshot 1

About this asset

🖥️ DEMOS, VIDEOS, DOCS:

Watch Video Preview: Showcase

✅ INCLUDED FEATURES:

  • 287 High-Quality Animations: Professionally Motion-Captured character animations designed for Tavern NPC behavior to live across any game genre or cinematic project.
  • 100% Seamless Loops: Every looping animation is refined for smooth, uninterrupted playback.
  • Wide Behavior Coverage: Includes Innkeeper Service, Patron Life, Performer Acts, Brawls, Beggar Presence, Traveling Merchants, Idle Ambience, Crowd Reactions, and Transitions. The full spectrum of tavern life in one pack.
  • Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, dialogue trees, cinematic scenes, and open world population.
  • Standard Rigging: Fully compatible with [Unity Humanoid].

📦 PACKAGE DESCRIPTION:

Animations for Your Lively Inn - 287 Animations

Tavern NPC Animation Pack is a professional mocap animation library covering the full cast of a working inn, from the innkeeper behind the bar to the patrons filling every table. Every animation is hand-cleaned, smoothed, and loops cleanly, ready to drop straight into your project.

With 287 animations spanning bar service, patron socializing, tavern performances, brawls, a beggar's quiet corner, a traveling merchant's stall, idle ambience, crowd reactions, and state-to-state transitions, this pack gives your tavern the physical presence that separates a living world from a static one. Whether you're building an open world RPG, a narrative adventure, a life sim, or a cinematic cutscene, these animations make every tavern NPC count.

📋 ANIMATION LIST: For easy browsing, the 287 animations are grouped by category:

Innkeeper: The bartender behind the counter, pouring, serving, wiping, restocking, and running the room from open to last call.

AS_Innkeeper_ChatWithPatron 01 (Loop 01) 02 (Loop 02) 03 (Loop 03) 04 (Loop 04) 05 (Loop 05) 06 (Loop 06) AS_Innkeeper_PointToDoor 01 AS_Innkeeper_WipeBarCounter 01 (Loop 01) 02 (Loop 02) AS_Innkeeper_SignalLastCall 01 AS_Innkeeper_ServeDrink 01 02 AS_Innkeeper_SlideDrinkDownBar 01 02 AS_Innkeeper_RestockShelf 01 (Loop 01) 02 (Loop 02) AS_Innkeeper_WipeGlass 01 (Loop 01) 02 (Loop 02) AS_Innkeeper_Greet 01 02 03 AS_Innkeeper_CheckBottleLabel 01 AS_Innkeeper_LeanOnBar 01 AS_Innkeeper_RefuseService 01 02 AS_Innkeeper_PourDrink 01 02 AS_Innkeeper_Idle 01 02 03 04 AS_Innkeeper_HandsToCounter 01 AS_Innkeeper_GeneralGreetServe 01 AS_Innkeeper_LookAround 01 AS_Innkeeper_StackGlasses 01 (Loop 01) AS_Innkeeper_Stretch 01 AS_Innkeeper_Nod 01

Patron: The regulars filling every seat, drinking, chatting, arguing, toasting, and reacting to the life of the tavern around them.

AS_Patron_StandFromTable 01 02 03 04 AS_Patron_SitChatAtTable 01 02 03 04 05 06 AS_Patron_SitIdleTable 01 02 03 04 AS_Patron_SitGreetTable 01 AS_Patron_SitAtTable 01 02 03 04 AS_Patron_SitCheersGroupRaise 01 02 03 04 AS_Patron_SitCheersWithNeighbor_L 02 AS_Patron_SitChatWithNeighbor_L 04 05 06 AS_Patron_StandFromStool 01 AS_Patron_SitIdleStool 01 AS_Patron_SitAtStool 01 AS_Patron_SitCheersDontDrink 01 AS_Patron_SitCheersWithNeighbor_R 01 AS_Patron_SitChatWithNeighbor_R 01 02 03 AS_Patron_SitArmsCrossedWait 01 AS_Patron_SitArguePointFinger 01 (Loop 01) AS_Patron_SitYawnStretch 01 AS_Patron_SitGetPoisoned 01 02 AS_Patron_SitWarmHandsByFire 01 AS_Patron_SitLaughReaction 01 02 (Loop 02) AS_Patron_SitDozeOffHeadDown 01 (Loop 01) AS_Patron_SitChattingWhisper 01 (Loop 01) AS_Patron_SitChatting 01 02 03 04 05 06 07 08 09 10 11 AS_Patron_SitCheers 01 02 AS_Patron_SitListening 01 02 03 04 AS_Patron_SittingWaveToGetAttention 01 AS_Patron_SitChattingCheering 01 02 03 04 AS_Patron_SittingOrderFromBar 01 AS_Patron_SitLookAround 01 AS_Patron_SitPointAndChat 01 AS_Patron_PoisonDrink 01 AS_Patron_DrinkFromTankard 01 AS_Patron_StandChatWithNeighbor 01 (Loop 01) 02 (Loop 02) 03 (Loop 03) 04 (Loop 04) AS_Patron_ChatWithInnkeeper 01 02 03 AS_Patron_HoldDrinkIdle 01 02 03 04 05 AS_Patron_ReceiveDrinkFromInnkeeper 01 02 AS_Patron_Argue 01 AS_Patron_RefusedServiceReaction 01 02 AS_Patron_HardlyStandingChat 01 02 (Loop 02) 03 04 05 AS_Patron_CheersWithNeighbor 01 02 AS_Patron_GeneralChatAndDrink 01 02 AS_Patron_HardlyStanding 01 02 03 AS_Patron_Drink 01 AS_Patron_StandCheersWithNeighbor 01 02 AS_Patron_ReceiveDrink 01 AS_Patron_PickUpDrink 01 02 AS_Patron_PutDownDrinkToTable 01 AS_Patron_PutDownDrink 01

Performer: The traveling entertainer working the room with lute, flute, song, and dance to keep spirits high.

AS_Performer_PlayFlute 01 02 AS_Performer_BowToCrowd 01 02 AS_Performer_DanceMoves 01 02 03 04 AS_Performer_StandPlayLute 01 (Loop 01) 02 AS_Performer_SittingPlayLute 01 02 (Loop 02) AS_Performer_SingBallad_Finish 01 AS_Performer_SingBallad 01 (Loop 01) AS_Performer_SittingPlayLuteFast 01 AS_Performer_SittingPlayLuteSlow 01

Brawler: Fights breaking out between patrons, from a shove and a thrown punch to a full tavern brawl.

AS_Brawler_WipeBloodFromLip 01 AS_Brawler_GrabbedByCollarReact 01 (Loop 01) 02 (Loop 02) AS_Brawler_TakePunchHitReact 01 02 03 AS_Brawler_TauntGesture 01 AS_Brawler_GrabCollarRelease 01 AS_Brawler_GrabCollarThreat 01 02 AS_Brawler_GrabCollar 01 AS_Brawler_GrabCollarThreatRelease 01 AS_Brawler_ExitCombat 01 AS_Brawler_SloppyUpperCut 01 AS_Brawler_SloppySwing 01 02 AS_Brawler_CombatIdle 01 02 AS_Brawler_PickFight 01 02 AS_Brawler_ShoveOpponent 01 AS_Brawler_KnockStuff 01

Beggar: A quiet presence at the edges of the room, huddled by the wall and watching the crowd pass by.

AS_Beggar_ShiverCold 01 AS_Beggar_HoldOutCup 01 AS_Beggar_SitBegGround 01 02 AS_Beggar_SitAgainstWall 01 AS_Beggar_StandIdle 01 AS_Beggar_SighDefeated 01 AS_Beggar_RockBackAndForth 01 AS_Beggar_WatchPassersby 01 AS_Beggar_StandFromGround 01 AS_Beggar_SitIdleGround 01 AS_Beggar_SitToGround 01
Merchant: A traveling peddler setting up wares and waving at passersby just outside the tavern doors.

AS_Merchant_Wave 01 02 AS_Merchant_ArrangeWaresOnTable 01 (Loop 01) AS_Merchant_LeanOnTable 01 (Loop 01) AS_Merchant_IdleArmsClasped 01 AS_Merchant_GreetByStore 01 02

Idle: General ambient postures and idle behavior for any patron standing or seated in the room.

AS_Idle_AdjustClothing 01 AS_Idle_ArmsCrossed 01 (Loop 01) AS_Idle_HandsBehindBack 01 (Loop 01) AS_Idle_FoldArmsLeanTable 01 AS_Idle_StandAlert 01 (Loop 01) AS_Idle_CheckSurroundings 01 AS_Idle_ScratchHead 01 AS_Idle_StandRelaxed 01 AS_Idle_Sit 01 02 AS_Idle_Stand 01

Crowd: Group reactions as the room responds to a performance, a fight, or a moment of shared excitement.

AS_Crowd_GaspShock 01 (Loop 01) AS_Crowd_CircleAroundFight 01 02 03 04 05 06 07 08 09 10 11 AS_Crowd_WhisperToNeighbor 01 (Loop 01) AS_Crowd_ClapApplause 01 (Loop 01) 02 (Loop 02) AS_Crowd_BackAwayStartled 01 (Loop 01) AS_Crowd_CheerRaiseArms 01 (Loop 01) 02 (Loop 02) 03 (Loop 03) AS_Crowd_ChantAlong 01 (Loop 01) 02 (Loop 02) AS_Crowd_DuckForCover 01 (Loop 01)

Transitions: Functional movements connecting sitting and standing states across tables and stools.

AS_Transition_SitToStand 01 02 AS_Transition_StandToSit 01 02

ℹ️ MORE: Check out our other Cocomotion Studio animation packs HERE

Elevate your project. Every frame tells a story.

From the publisher's Asset Store listing.

Technical details

  • ✔ 287 High-Quality Motion Capture Animations
  • ✔ Professional looping and smoothing applied
  • ✔ Narrative Depth
  • ✔ Rigged to Humanoid
  • ✔ ArmFixerScript Included!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.2f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.