Build Time Regression Doctor View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
463 KB
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118
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Build Time Regression Doctor

by Kevin Bjorvand (opens in new tab)

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Find what made Unity builds slow. See where the extra time went and rank the likely commit, asset, package, or cache cause against a healthy baseline.

Price $89.99

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Price history

Last 6 months

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Price history for Build Time Regression Doctor, 6 months Current $89.99; lowest $44.99; highest $89.99 in this period. $0 $50 $100 Sep Oct Nov

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Build Time Regression Doctor screenshot 1

Build Time Regression Doctor screenshot 1

About this asset

A slower build is easy to notice and hard to explain. Build Time Regression Doctor records each player build, compares it with a healthy baseline, shows where the extra seconds went, and ranks the project changes most likely to explain the regression.

What it helps you do

  • Break build time down by Unity build stage and recorded callback.
  • Capture Editor log evidence such as shader compilation signals that BuildReport does not contain.
  • Compare a slow build with a committed or local healthy baseline.
  • Rank changed assets, packages, settings, cache state, and source revisions against measured time deltas.
  • Set absolute and regression budgets for local review or CI.
  • Run an optional Git bisect in a clean temporary worktree to find the first measured-slow revision.
  • Export JSON, Markdown, self-contained HTML, JUnit, and SARIF reports.

Use it when build duration jumps after a merge, a cache change makes CI unpredictable, or a team needs evidence before spending hours on build optimization.

The tool reports what Unity exposes and keeps unclassified time visible. Correlation is ranked evidence, not proof that a changed file caused the slowdown, and noisy machines still need controlled baselines.

Read the complete documentation.

From the publisher's Asset Store listing.

Technical details

PRODUCT TYPE

  • Editor-only build-time recording, regression diagnosis, budgeting, and CI gate.

REQUIREMENTS

  • Unity 2022.3 or newer.
  • Player builds must run through Unity's normal build pipeline.
  • Git is optional and required only for revision evidence and automated bisect.

KEY FEATURES

  • Automatic recording of BuildReport totals, build steps, callbacks, and Editor log signals.
  • Healthy baselines with absolute and regression budgets.
  • Stage-by-stage delta in real seconds.
  • Ranked evidence for source, asset, package, settings, cache, and environment changes.
  • Optional Git bisect in a disposable worktree; the current working tree is never checked out or changed.
  • Deterministic JSON, Markdown, self-contained HTML, JUnit, and SARIF output.
  • Batch mode with CI-friendly exit codes.

IMPORTANT LIMITS

  • Unity does not expose every internal build operation as a distinct timed stage; unknown time remains visible.
  • Ranked causes are evidence-backed hypotheses, not guaranteed causation.
  • Comparisons are only meaningful when build target, configuration, and machine conditions are controlled.
  • The tool does not optimize project content or rewrite build settings.

Full documentation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

Verified working in Unity 2022 and Unity 6.

As listed on the Asset Store.