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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 463 KB
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- 118
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Build Time Regression Doctor
Find what made Unity builds slow. See where the extra time went and rank the likely commit, asset, package, or cache cause against a healthy baseline.
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Last 6 months
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Build Time Regression Doctor screenshot 1
About this asset
A slower build is easy to notice and hard to explain. Build Time Regression Doctor records each player build, compares it with a healthy baseline, shows where the extra seconds went, and ranks the project changes most likely to explain the regression.
What it helps you do
- Break build time down by Unity build stage and recorded callback.
- Capture Editor log evidence such as shader compilation signals that BuildReport does not contain.
- Compare a slow build with a committed or local healthy baseline.
- Rank changed assets, packages, settings, cache state, and source revisions against measured time deltas.
- Set absolute and regression budgets for local review or CI.
- Run an optional Git bisect in a clean temporary worktree to find the first measured-slow revision.
- Export JSON, Markdown, self-contained HTML, JUnit, and SARIF reports.
Use it when build duration jumps after a merge, a cache change makes CI unpredictable, or a team needs evidence before spending hours on build optimization.
The tool reports what Unity exposes and keeps unclassified time visible. Correlation is ranked evidence, not proof that a changed file caused the slowdown, and noisy machines still need controlled baselines.
Read the complete documentation.
From the publisher's Asset Store listing.
Technical details
PRODUCT TYPE
- Editor-only build-time recording, regression diagnosis, budgeting, and CI gate.
REQUIREMENTS
- Unity 2022.3 or newer.
- Player builds must run through Unity's normal build pipeline.
- Git is optional and required only for revision evidence and automated bisect.
KEY FEATURES
- Automatic recording of BuildReport totals, build steps, callbacks, and Editor log signals.
- Healthy baselines with absolute and regression budgets.
- Stage-by-stage delta in real seconds.
- Ranked evidence for source, asset, package, settings, cache, and environment changes.
- Optional Git bisect in a disposable worktree; the current working tree is never checked out or changed.
- Deterministic JSON, Markdown, self-contained HTML, JUnit, and SARIF output.
- Batch mode with CI-friendly exit codes.
IMPORTANT LIMITS
- Unity does not expose every internal build operation as a distinct timed stage; unknown time remains visible.
- Ranked causes are evidence-backed hypotheses, not guaranteed causation.
- Comparisons are only meaningful when build target, configuration, and machine conditions are controlled.
- The tool does not optimize project content or rewrite build settings.
Full documentation.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Compatible | Compatible | Compatible |
Verified working in Unity 2022 and Unity 6.
As listed on the Asset Store.