IL2CPP Crash Triage & Symbol Vault View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.4.4 or later
Package size
308 KB
Files
146
Favorites
2
Views in the past week
11

Price tracking

Last checked
Tracked since
Lowest recorded
$54.99 on

Keywords

IL2CPP Crash Triage & Symbol Vault

by Kevin Bjorvand (opens in new tab)

No ratings yet

Turn obfuscated player crash reports into source-linked stacks, keep every build's symbols, and refuse mismatched evidence - offline.

Price $109.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for IL2CPP Crash Triage & Symbol Vault, 6 months Current $109.99; lowest $54.99; highest $109.99 in this period. $0 $100 $200 Sep Oct Nov

Asset preview

1 / 8

IL2CPP Crash Triage & Symbol Vault screenshot 1

IL2CPP Crash Triage & Symbol Vault screenshot 1

About this asset

An obfuscated production crash is only useful when it can be matched to the exact build that created it. IL2CPP Crash Triage & Symbol Vault preserves each build's debug artifacts, then turns a later crash report into a source-linked stack entirely offline.

What it helps you do

  • Read Android tombstones, Play Console crashes, adb logs, Apple .crash and .ips reports, Sentry events, Crashlytics stacks, Windows player crashes, and managed exceptions.
  • Keep native symbols, dSYM files, PDB evidence, IL2CPP line mappings, and build identity together in a local vault.
  • Match reports by binary identity before trusting version strings.
  • See the reason and next action for every unresolved frame.
  • Export deterministic JSON, Markdown, and self-contained HTML reports.
  • Verify symbol coverage and gate releases from batch mode.

Use it when crashes arrive days or months after a release, several builds share the same version label, or a wrong-but-plausible stack would cost more time than an unresolved one.

The tool never uploads crash data, contacts a service, changes source code, or guesses. Symbols that were never generated or were deleted cannot be recovered.

Read the complete documentation.

From the publisher's Asset Store listing.

Technical details

PRODUCT TYPE

  • Editor-only, local, offline crash symbolication and symbol preservation.

REQUIREMENTS

  • Unity 6000.3 or newer.
  • Designed for IL2CPP players; managed Mono stacks can also be read.
  • No package dependency, account, network service, or external symbolication tool required.

KEY FEATURES

  • Automatic post-build capture of native symbols, dSYM files, PDB evidence, IL2CPP line mappings, and optional generated sources.
  • Build fingerprints include app identity, version, build number, platform, architectures, Unity version, scripting backend, source revision, and binary identities.
  • Built-in ELF, Mach-O, PE, and PDB identity readers.
  • Automatic detection for Android, Apple, Windows, Sentry, Crashlytics, Play Console, adb, and managed stack formats.
  • Identity-first matching refuses contradictory evidence.
  • 33 diagnostics with severity, explanation, and next action.
  • Local symbol vault with SHA-256 verification, retention controls, atomic writes, and index recovery.
  • JSON, Markdown, and self-contained HTML reports plus batch-mode release verification.

IMPORTANT LIMITS

  • Cannot recover symbols that were not generated or were deleted.
  • Does not parse minidumps, core dumps, Java stacks, Kotlin stacks, or console-platform formats.
  • Windows PDB contents and DWARF line tables are preserved and matched but are not fully decoded internally.
  • System libraries are outside the symbol vault.
  • No network access, upload, source modification, or guessed result.

Full documentation.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.4f1 Compatible Compatible Compatible

Verified working in Unity 2022 and Unity 6.

As listed on the Asset Store.