Drowned Bone Optimizer scans your project for the performance mistakes that quietly kill frame rate — and fixes the ones it safely can, with one click.
Run a full audit from Window > Drowned Bone Optimizer and get a scored, filterable list of findings across five analyzers:
Fix what's safe automatically. Every finding with an unambiguous fix gets a one-click Auto-Fix, or batch-apply everything in view with Fix All Visible.
Track progress over time. Save a baseline, audit again after a sprint, and see exactly what got better or worse — plus a full audit history with diff reports.
Built for CI. A headless entry point (CIBuilder.RunAnalysis) runs the same audit from the command line and fails the build on real error-level findings — including if an analyzer itself crashes, never silently passing a broken run.
Extensible. Drop in your own analyzer by implementing one interface — no registration step, it's picked up automatically.
Editor-only. Zero runtime footprint. Nothing in this package ships in your player build.