3D Electric Villain - Ohmen, Low Poly Humanoid Rigged View on Asset Store (opens in new tab)

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Latest version
2.0.0
Last updated
First released
Unity version
6000.5.2 or later
Package size
208 KB
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6
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3D Electric Villain - Ohmen, Low Poly Humanoid Rigged

by Backrock Studios (opens in new tab)

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An electricity-master villain who wears the power grid: insulator pauldrons, coil gauntlets, and a captive arc crackling between twin back pylons. Humanoid-compatible rig, 2.23 m, 1294 tris, 4 clips.

Price $19.99

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Price history

Last 6 months

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Price history for 3D Electric Villain - Ohmen, Low Poly Humanoid Rigged, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov Version 2.0.0 released 2 Oct 2026 v2.0.0

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3D Electric Villain - Ohmen, Low Poly Humanoid Rigged screenshot 1

3D Electric Villain - Ohmen, Low Poly Humanoid Rigged screenshot 1

About this asset

Every electric villain throws lightning. Ohmen wears it. He is dressed in the grid's own hardware turned into regalia, ceramic power-line insulators stacked into pauldrons and a collar, copper coils wound around each forearm, a capacitor core sunk into his sternum, a lightning-rod crown, and twin arc pylons rising from his back with a captive bolt frozen between them: a Jacob's ladder he carries instead of casts. A grounded cape with a copper hem is his earth wire.

Humanoid-ready. Canonical bone names and a clean T-pose bind, the same skeleton as the zombie series, so Rig > Animation Type > Humanoid builds an Avatar automatically and any retargeted humanoid clip (Mixamo, Starter Assets, your own) drives him. He ships Generic, so his own clips play exactly as authored. Four authored clips ship in the FBX: an imperious Idle with the hands crackling, a deliberate stalking Walk, a one-shot Attack that snaps the right palm forward in an arc lash, and a one-shot Overload that flings both arms skyward to summon the storm.

At 1294 flat-shaded triangles and one 128x128 palette he costs boss-fight presence, not boss-fight frame time, and the whole colour scheme, glow included, is a 10-swatch texture edit.

Key Features:

- A new character concept, not a re-skin: the power grid worn as armour, with a captive arc permanently crackling between his back pylons

- Humanoid-compatible rig: Avatar builds in one click, Mixamo clips retarget

- Four authored clips: Idle, Walk, one-shot Attack, one-shot Overload storm summon

- 2.23 m boss silhouette: lightning-rod crown, insulator pauldrons, grounded cape with a copper hem

- Glow, copper and ceramic are palette swatches: recolour the arc itself with a 16-pixel edit

From the publisher's Asset Store listing.

Technical details

Triangles: 1294

Vertices: 2,515

Bones: 21

Meshes: 1

Materials: 1

Textures: 1 (128x128 PNG palette)

Animation clips: 4: Idle, Walk, Attack, Overload (Idle, Walk looping; Attack, Overload one-shot; 30 fps)

Render pipelines: Built-in, URP, HDRP

Rig type: Humanoid-compatible (ships Generic, one-click switch)

Height / arm span: 2.23 m tall, 2.22 m T-pose span

UV channels: 1

LODs: None

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Compatible Compatible Compatible

As listed on the Asset Store.