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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.22 or later
- Package size
- 273.1 MB
- Files
- 560
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- 1
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- 45
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- $9.99 on
Keywords
Low Poly Mine Props Pack - 100+ Mining Assets
107 stylized mining props - carts, rails, lanterns, tools, crates, barrels, signs and ore. Real-world scale, quad-dominant meshes, URP prefabs with colliders, three demo scenes.
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Low Poly Mine Props Pack - 100+ Mining Assets screenshot 1
About this asset
⛏️ Complete the set: Low Poly Mining Collection — this pack + the Stylized Gems & Ore Pack (75 gems, geodes, ingots & ore veins) in one bundle.
Already own this pack? The Stylized Gems & Ore Pack and the Mining Collection are offered to you at a reduced upgrade price, applied automatically on the store page when you are logged in.
🔨 Matching 2D inventory icons: Blacksmith Icons (ores, ingots, forge tools).
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STYLIZED MINE PROPS PACK
107 game-ready static props for mines, quarries, forges and crafting games.
Stylized cartoon look, low poly, mobile friendly.
WHAT'S INSIDE
17 Tools pickaxes, shovels, jackhammers, anvils, toolboxes, surveyor
14 Safety & signs caution boards, barricades, helmets, respirators, medkit
13 Ores & ingots gold/copper ore, rock, ingots, emberstone, shards
12 Lighting lanterns, torches, braziers, beacons, string lights
11 Carts & rails mine carts, rail tracks, wheelbarrow, ore crusher
11 Containers barrels, crates, chests, buckets, brewing vat
11 Structures mine entrances, archways, workbenches, forges, ladder
8 Ropes & rigging coiled rope, cable reel, pulley, crane, chain barrier
7 Nature & decor mushrooms, rock spires, fossil slab, pond
3 Explosives dynamite barrel, detonator, blast crate
REAL-WORLD SCALE
Every prop is scaled to real size, so a pickaxe, a mine cart and a 4 m mine
entrance sit next to each other at believable proportions. Prefab root scale
is 1 - the size lives in the model, not in a scale hack you have to undo.
EVEN TEXEL DENSITY
Texture size is chosen per prop from its real-world size, not fixed at one number
for the whole pack. A 30 cm ingot gets 512, a 4 m mine entrance gets 4096, so
nothing looks soft next to its neighbour and nothing wastes memory.
LIT PROPS
19 props carry a second emissive "_Glass" material on their glass and ember
parts - lantern panes, brazier coals, beacon domes, helmet visors. 12 lighting
props also include a small child point light named "Glow". Tone the emission
down, or set it to black, or delete the light - all without touching the mesh.
RENDER PIPELINE
Built for URP (URP/Lit, tested on Unity 6 / URP 17.3). FBX meshes and PNG
textures are pipeline-agnostic - Built-in and HDRP users can re-assign the
albedo and normal textures to their own shader, or use
Edit > Rendering > Materials > Convert.
SUPPORT
From the publisher's Asset Store listing.
Technical details
- 107 unique props, 107 meshes (one mesh per prop)
- 451,208 triangles total; 1,212 - 11,182 per prop (average 4,216)
- 622 - 5,601 vertices per prop (average 2,210)
- Quad-dominant topology (95.5% quads pack-wide, 2.6% of vertices with 5+ edges, no n-gons)
- Textures: 107 albedo + 107 normal PNG, lossless, no JPG. Size is picked per prop
from its real-world scale so texel density stays even across the pack:
albedo 512 (36), 1024 (37), 2048 (26), 4096 (8);
normal 512 (48), 1024 (37), 2048 (14), 4096 (8)
- 127 URP/Lit materials (107 base + 19 emissive glass/ember + 1 demo ground)
- 107 prefabs, each with a mesh collider
- 12 lighting props include a removable child point light
- Props are scaled to real-world size; prefab root scale is 1
- 3 demo scenes (lit layout + flat-lit catalogue + dressed mine site)
- Render pipeline: URP (Unity 6 / URP 17.3). FBX + PNG are pipeline-agnostic.
- Rigging: none (static props). Animations: none. LODs: none.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.22f1 | Not listed | Compatible | Not listed |
Built and tested with URP 17.3 (Unity 6). Meshes and PNG textures are pipeline-agnostic; only the materials are URP/Lit, so in Built-in or HDRP they appear pink until converted - reassign each prop's _Albedo and _Normal texture, or use Edit > Rendering > Materials > Convert. No custom shaders. Albedo + normal only, no metallic/roughness/AO. The demo scene's post-processing Volume is URP-only.
As listed on the Asset Store.