SandFlow — Interactive Water & Sand Sandbox View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
6000.3.21 or later
Package size
22.6 MB
Files
561
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SandFlow — Interactive Water & Sand Sandbox

by u3d (opens in new tab)

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GPU shallow-water and sand simulation sandbox: real waves, erosion, sandcastles, digging tools, draggable rocks and floating props. Compute-based, mass-conserving, Unity 6.

Price $49.00

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Price history

Last 6 months

USD
Price history for SandFlow — Interactive Water & Sand Sandbox, 6 months Current $49.00; lowest $20.00; highest $99.00 in this period. $0 $50 $100 Sep Oct Nov Version 1.1.0 released 23 Sep 2026 v1.1.0 Version 1.1.1 released 5 Nov 2026 v1.1.1

Asset preview

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SandFlow — Interactive Water & Sand Sandbox screenshot 1

SandFlow — Interactive Water & Sand Sandbox screenshot 1

About this asset

SandFlow turns a patch of your scene into a living beach diorama: a real-time GPU shallow-water solver coupled to granular sand transport, running entirely in compute shaders.

WATER. A mass-conserving shallow-water core (Rusanov flux, positivity-preserving reconstruction) drives waves, surf, swash and backwash. Procedural wave dressing, caustics, foam, whitecaps and spray render on top of the simulated surface. Water level, wave amplitude, drift ripple and more are tunable live.

SAND. Sand erodes, travels with the flow and settles: dig channels, watch the sea carve the shore, build dams and watch them fail realistically. Wet sand darkens and smooths; dry sand keeps wind ripples.

INTERACTION. A full toolset ships in the demo: a shovel that scoops and pours real volume, castle stamps, terrain brushes, cannons, draggable rocks and props that displace water honestly and leave prints that heal, plus floating objects with buoyancy and wakes.

TUNING. An in-game control panel exposes the simulation and look parameters, with persistent settings, map presets (beaches, rivers, lagoons, atolls) and camera controls.

Ships as clean C# + compute/HLSL source with a complete interactive demo scene and a standalone-build entry point. Desktop platforms with compute shader support (DX11/DX12, Vulkan, Metal).

RIVERS (new in 1.1). Three river maps in the demo picker: a spring fills a dry channel, the creek runs downhill to an open outlet, and the scene's boulders already stand as a dam, so a pond builds up and spills over - open it, move the rocks, or seal the gaps with the shovel. The River Preset Creator window turns a few dials (channel, slope, meander, banks, spring, discharge, dam) into your own river maps, and any surface PNG becomes a river with a small sidecar file. Water sources and drains ship as components.

BEACH UPDATE (new in 1.1). Twelve original beach props at real-world scale, some of which float. Sand castles, walls and towers are stamped into the real sand field, so dry sand holds its walls and the surf erodes them. A cannon battery lobs real iron rounds: each round digs a crater the way the shovel digs, throws sand, and takes a castle wall out exactly where it hits, all as GPU work with the mass conserved.

READY FOR MODIFICATION. The package includes SKILL.md (Assets/SandFlow/SKILL.md), a maintenance playbook for you or your AI coding agent: the layout, the call order, the invariants the simulation depends on, where each common change belongs and the traps already solved. That makes SandFlow easy to edit, extend and support.

From the publisher's Asset Store listing.

Technical details

Real-time GPU shallow-water solver (compute shaders), exactly mass-conserving

Coupled sand erosion, transport and deposition with wet/dry shading

Procedural wave dressing, caustics, foam, whitecaps and spray

Interactive tools: volumetric shovel, castle stamps, terrain brushes, cannons

Draggable rocks and props displace water honestly; prints heal when moved

Floating objects with buoyancy and wakes

In-game tuning panel, persistent settings, 25+ map presets

Full C# and compute/HLSL source, interactive demo scene, standalone build entry

Render pipelines: Built-in, URP 17 and HDRP 17 on Unity 6000.3

Requires compute shader support: DX11/DX12, Vulkan or Metal, desktop platforms

Rivers (1.1): three river maps, spring sources and drains, open-outlet boundary, dry-start creeks with a standing dam, River Preset Creator window

Beach update (1.1): 12 real-scale beach props, real-sand castles and A-to-B walls, cannon rounds that dig craters and break castle walls where they hit

SKILL.md included: a maintenance playbook for developers and AI coding agents, ready for modification

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.7f1 Compatible Compatible Compatible
6000.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.