32x32 Top-Down Character Animation Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
First released
Unity version
6000.0.38 or later
Package size
1.4 MB
Files
809
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5
Views in the past week
56

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32x32 Top-Down Character Animation Pack

by freddyka (opens in new tab)

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19 animated top-down RPG characters with five actions in four directions. Includes sliced sprites, animation clips and prefabs: 18 at 32×32 and one rider at 48×48.

Price $15.00

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Price history

Last 6 months

USD
Price history for 32x32 Top-Down Character Animation Pack, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Oct Nov Version 1.2.0 released 14 Sep 2026 v1.2.0 Version 1.1.0 released 14 Sep 2026 Version 1.3.0 released 8 Oct 2026 v1.3.0

Asset preview

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32x32 Top-Down Character Animation Pack screenshot 1

32x32 Top-Down Character Animation Pack screenshot 1

About this asset

19 animated pixel art characters for top-down RPGs and other 2D games. Every character has Idle, Walk, Attack, Hit and Death facing Down, Left, Right and Up.

Drag a character prefab into your scene and choose its animation with the included Action and Direction Animator parameters.

NEW IN 1.3.0

Female Knight with a shield and Horse Rider with a lance join the pack. Both have all five actions in all four directions. The rider is a regular part of the pack, using a larger 48×48 frame grid; the other 18 characters use 32×32.

WHAT’S INCLUDED

  • 19 character prefabs and 19 Animator Controllers
  • 380 directional Animation Clips
  • 380 sliced directional PNG sprite strips
  • 2,308 animation frames
  • Four demo scenes: CharacterShowcase, AlienFarmerUpdate, SpearKnightUpdate and Week3Update

CHARACTERS

Alien, Archer, Astronaut, Businessman, Dark Knight, Dragon Knight, Farmer, Female Knight, Fisher, Horse Rider, Knight, Lumberjack, Mage, Ninja, Priest, Samurai, Spear Knight, Vampire and Viking.

ANIMATION SETUP

Idle and Walk loop. Attack, Hit and Death are non-looping and hold their final frame. Frame counts vary by character and action. The included README explains the Animator parameters and how to replay non-looping actions.

Textures are already sliced with Point filtering, no mipmaps, no compression, Clamp wrapping and bottom-center pivots. All use 32 pixels per unit; adjust the rider’s Transform scale if your scene needs a different apparent size.

Prepared and tested with Unity 6.0 (6000.0.38f1). Uses standard Unity 2D components, with no custom shaders or external Asset Store package dependencies.

For support or custom character commissions: [email protected]

From the publisher's Asset Store listing.

Technical details

  • 19 animated pixel art characters: 18 at 32×32, Horse Rider at 48×48
  • Idle, Walk, Attack, Hit and Death in Down, Left, Right and Up
  • 380 sliced RGBA PNG sprite strips and 2,308 animation frames
  • 380 Animation Clips; 19 prefabs and 19 Animator Controllers
  • Separate Action and Direction integer Animator parameters
  • Idle and Walk loop; Attack, Hit and Death hold their final frame
  • Four included demo scenes
  • 32 pixels per unit; Point filtering; no mipmaps or texture compression; Clamp wrapping; bottom-center pivots
  • Standard SpriteRenderer and Animator components; no custom shaders or external Asset Store package dependencies
  • Tested with Unity 6.0 (6000.0.38f1)
  • English README with import, animation and setup instructions; Standard Unity Asset Store EULA

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.38f1 Compatible Compatible Compatible

Tested with Unity 6.0 (6000.0.38f1). This package uses standard Unity 2D SpriteRenderer, AnimationClip, Animator Controller, and Prefab assets. It does not use custom shaders or render-pipeline-specific materials.

As listed on the Asset Store.