Altar of Burnt Offering View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.1 or later
Package size
50.2 MB
Files
23
Views in the past week
5

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Altar of Burnt Offering

by Andres Casaretto (opens in new tab)

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Historically accurate 3D model of the Tabernacle's Altar of Burnt Offering, crafted to biblical cubit dimensions and optimized to 1:1 real-world scale for VR and real-time applications.

Price $9.99

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Price history

Last 6 months

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Price history for Altar of Burnt Offering, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Oct Nov

Asset preview

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Altar of Burnt Offering screenshot 1

Altar of Burnt Offering screenshot 1

About this asset

The Altar of Burnt Offering was built for the tabernacle courtyard as the central object for sacrificial offerings. Overseen by Bezalel and Aholiab, it was fashioned from acacia wood and overlaid with bronze to withstand perpetual fires. Positioned at the courtyard entrance, it was used by priests for daily offerings, representing the necessary preparation to approach the presence of God.

HISTORICAL & VR COMPATIBILITY

• Biblical Accuracy: Built precisely to Scripture specifications

• 1:1 Real-World Scale: Perfectly scaled to metric units for immersive VR, AR, and first-person applications without setup adjustments.

This asset is optimized for high-fidelity PBR workflows and real-time engines.

Ministry Support: My priority is helping spread the Gospel. If price is a barrier for your church or mission, please contact me—I am committed to making this resource accessible for God’s work.

To God be all the glory.

SUPPORT

For technical assistance or implementation help, please contact:

Andres Casaretto — [email protected]

From the publisher's Asset Store listing.

Technical details

ASSET SPECIFICATIONS

• Scale: 1:1 Real-World Scale (VR Ready)

• Geometry: 16.6k Triangles

• Textures: 2048 x 2048 PBR Textures

• Materials: 1 (URP & HDRP material setups)

• Workflow: PBR Metallic / Smoothness (Base Color, Normal, AO, Metallic / Smoothness, Mask)

• UVs: Production-ready (Non-overlapping)

• Lightmaps: Dedicated Lightmap UVs (UV1)

RENDER PIPELINE SETUP

HDRP Users: Double-click AltarOfBurntOffering_HDRP.unitypackage inside the asset folder to unpack HDRP materials and prefabs.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.1f1 Not listed Compatible Compatible

As listed on the Asset Store.