RTS Formation, Unit Control & Combat System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
580 KB
Files
49
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RTS Formation, Unit Control & Combat System

by Magnus Works (opens in new tab)

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Build RTS battles with unit selection, formations, movement, melee combat and ranged combat. Supports flexible formations, NavMesh movement, PC & mobile input, and multiple ranged combat modes.

Price $34.99

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Price history

Last 6 months

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Price history for RTS Formation, Unit Control & Combat System, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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RTS Formation, Unit Control & Combat System screenshot 1

RTS Formation, Unit Control & Combat System screenshot 1

About this asset

One system for RTS control and combat

CONTROL → FORM → MOVE → DETECT → ATTACK (Melee or Ranged Combat)

Unit Control
→ Select and control groups of units

Formation
→ Arrange units into tactical formations

Movement
→ Move formations using NavMesh

Melee
→ Units detect and engage enemies

Ranged
→ Ranged units attack using three configurable combat modes

That makes the product's purpose understandable without forcing someone to read the entire description.

Core features:

🎯 Unit Selection
🛡️ Formation Control
🗺️ NavMesh Movement
⚔️ Melee Combat
🏹 Ranged Combat
🔥 3 Ranged Combat Modes
📱 PC & Mobile Input

The RTS Formation Unit Control System is a comprehensive, modular framework designed to accelerate RTS game development. It delivers battle-tested components for unit selection, intelligent squad formations, melee and ranged combat, enemy detection, and health management—all in one cohesive package.

Suitable for any setting—medieval fantasy, modern warfare, sci-fi, or historical strategy.

Perfect for RTS, tower defense, top-down strategy, and MOBA-style single-player games, this system offers exceptional flexibility. Every parameter—from attack ranges and damage values to cooldowns and formation spacing—is fully customizable through the Inspector, empowering you to fine-tune gameplay without writing code.

The versatile shooter system supports three distinct movement modes: Fixed (stationary turrets), Movable (run-and-gun units), and MoveWithoutFire (units that must halt to attack). This adaptability makes it suitable for diverse unit types, from siege tanks to agile archers.

Visual polish is built-in with selection circles, configurable range indicators (detection, combat, shooter ranges), and Editor gizmos for real-time debugging. Full PC and mobile input support ensures seamless deployment across all platforms, with touch-friendly tap selection and drag-box functionality.

Every script is professionally documented, organized, and ready for extension, making it ideal for both prototyping and production. Whether you're building your first RTS or a complex strategy game, this system provides the foundation you need to succeed.

✔ Supports Unity 2021.3 LTS and above

✔ Requires AI Navigation package (com.unity.ai.navigation)

✔ Mobile-ready with touch input support

From the publisher's Asset Store listing.

Technical details

✓ Complete Unit Selection – Drag-box selection with Ctrl+click additive selection (PC & mobile)

✓ Smart Squad Formations – Dynamic grid-based positioning with organic randomization for natural unit spacing

✓ Melee Combat System – Configurable attack range, damage, cooldown, and attack animation triggers

✓ Shooter Combat System – Three movement modes: Fixed, Movable, and MoveWithoutFire

✓ Enemy Detection – Customizable detection radius, combat engage range, and detection intervals

✓ Health & Damage System – Integrated damage handling with ISelectable interface for easy extension

✓ Visual Feedback – Selection circles, configurable range indicators for all radius types

✓ Editor Debugging – Comprehensive Gizmos visualization for all ranges (detection, combat, melee, shooter)

✓ Dual Input Support – Full PC mouse and mobile touch input with seamless switching

✓ NavMesh Integration – AI-driven pathfinding with configurable speed, acceleration, and stopping distance

✓ Production-Ready Code – Clean, documented C# scripts with full Inspector tooltips for all parameters

✓ Easy to Extend – Modular architecture with interfaces for custom implementation

✓ Cross-Platform – Works on PC, Mac, iOS, Android, and consoles

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Not listed Not listed

As listed on the Asset Store.