Quick Minimap Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.0.9
Last updated
First released
Unity version
2022.3.62 or later
Package size
63 KB
Files
25
Views in the past week
19

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$9.99 on

Keywords

A minimap with proven geometry. One-click rig, north-up or rotating, icons clamped to the edge at their true bearing, click-to-world by exact inverse projection, and fog of war with measured coverage.

Price $9.99

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Price history

Last 6 months

USD
Price history for Quick Minimap Pro, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov Version 1.0.3 released 2 Oct 2026 v1.0.3 Version 1.0.4 released 5 Oct 2026 Version 1.0.5 released 8 Oct 2026 v1.0.5 Version 1.0.7 released 15 Oct 2026 v1.0.7 Version 1.0.8 released 28 Oct 2026 v1.0.8 Version 1.0.9 released 3 Nov 2026 v1.0.9

Asset preview

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Quick Minimap Pro screenshot 1

Quick Minimap Pro screenshot 1

About this asset

Quick Minimap Pro is a minimap whose geometry is proven, not eyeballed. The projection from world to map pixels is one pure function, its inverse is exact, and both are pinned by tests with hand-computed points - so where an icon sits, what a click means, and where the edge is can never disagree with what the camera shows.

ONE-CLICK RIG

Tools > Quick Minimap Pro > Add Minimap To Scene builds everything: a top-down camera into a RenderTexture, a circular or rectangular panel, an icon layer, a target marker and a fog overlay. Assign your player and you have a working minimap.

TWO MODES, ZOOM, FOLLOW OR FIXED

North-up, or rotating so the player's heading points up. Zoom from code or hotkeys. Follow the target, or watch a fixed area of the world.

ICONS THAT TELL THE TRUTH

Add a MinimapIcon component to anything. The view projects it every frame with the same math the camera uses. Off-map icons either clamp to the edge at their exact bearing - verified against a 3-4-5 triangle, direction preserved to a millionth of a radian - or hide entirely. They never lie about direction.

CLICK-TO-WORLD

A map click runs the exact inverse projection. One line gives you move-to-click: OnMapClicked = world => agent.SetDestination(world). Verified by inverting 2000 random points, rotated and zoomed, with sub-millimeter worst-case error.

FOG OF WAR YOU CAN MEASURE

A serializable grid the revealer clears as it moves, covering whatever square of the world you set - your whole level, not just what the map window shows. Coverage is a real number your HUD can show - "explored: 51.6%" - and a test confirms a radius-10 reveal clears exactly the cells the circle equation predicts: 316 on a 1-unit grid. The grid round-trips through JSON with your save system.

IMPORT-SAFE INTO ANY PROJECT

The asset needs uGUI (which ships with Unity). If uGUI is missing, the assemblies gate themselves off - zero compile errors - and a dependency-free Setup window offers the one-click install. Both project shapes are verified headlessly.

THE DEMO

Tools > Quick Minimap Pro > Build Demo Scene: a little town, a patrolling explorer you can take over with WASD, chests pinned to the map rim, enemies that hide when out of range, M to toggle rotating mode, +/- to zoom, and a live explored-percentage readout as the fog clears.

HONEST LIMITS

The map is a ground-plane projection: world Y is ignored by design, so multi-floor interiors need one view per floor. The fog is coverage, not line of sight - walls do not block revealing - and ground outside the fog area you set stays fogged; the console says so if the player walks out of it. These limits are in the README, not waiting in your reviews.

WHAT IS IN THE PACKAGE

Full C# source. Runtime with no dependencies beyond uGUI, works on Built-in, URP and HDRP. Rig builder, demo scene builder, Setup window, README and CHANGELOG.

From the publisher's Asset Store listing.

Technical details

Features:

• One-click rig: a top-down map camera into a RenderTexture, a circular or rectangular uGUI panel, an icon layer, a target marker and a fog overlay, added as one Undo step

• North-up or rotating mode, zoom from code or hotkeys, follow a target or watch a fixed area

• MinimapIcon component: icons are projected with the camera's own math; off-map icons clamp to the edge at their exact bearing or hide

• Click-to-world: OnMapClicked hands you the world point through the exact inverse projection

• Fog of war on a serializable grid, with a Coverage value your HUD can show; Area Half Extent and Area Center make it cover your whole level

• The fog grid round-trips through JSON with your own save system

• Demo scene builder: a town, a patrolling explorer you can take over, chests, enemies, M to rotate, +/- to zoom

Measured on Unity 2022.3 and Unity 6:

• A radius-10 reveal clears exactly the 316 cells the circle equation predicts on a 1-unit grid

• The cleared patch stays on the ground when the view moves, rotates or zooms

• Ground 120 units from the origin, and a level built around (500, 300), are revealed where the player walks

• Add Minimap To Scene is undone in one step and marks the scene as changed

• The demo runs with 0 errors in a project set to the Input System alone

• Imports with 0 compile errors with or without uGUI

Supported OS: all platforms Unity supports

Technical notes:

• Namespaced under Krykftn.QuickMinimapPro; runtime, editor, setup and sample assemblies separated

• Only dependency: uGUI (com.unity.ugui)

• Deleting the Samples folder leaves the tool intact

• Unity 2022.3 LTS or newer

Documentation: included as README.md and CHANGELOG.md

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

Built-in, URP and HDRP. The map is a second camera rendering into a RenderTexture shown on a uGUI panel, so no renderer feature or custom pass is needed. The demo town ships on Built-in's Standard shader; an editor script moves only those materials to the active pipeline's lit shader, and the demo was rendered in URP and HDRP with no pink pixels. Needs uGUI; a Setup window installs it if missing.

As listed on the Asset Store.