Simple Latte Art Drawing System

Web Demo | Online Documentation


The Simple Latte Art Drawing System is designed for simulating latte art using fluid simulation in compute shaders. If you want to slap on a latte art mini game into your project, this package is for you.


The system leverages Navier-Stokes equations running on GPU Compute Shaders to simulate the movement of milk swirling on an espresso's surface. 2D support is available via a different shader. It is compatible with Windows, Mac, any modern iOS or Android mobile hardware, and web with WebGPU (you would need to disable auto graphics API and set WebGPU as target if you are on Web platform, Web GL does not support compute shaders).


Package does not come with the cup.