AudioClip Events View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
24.4 MB
Files
15
Views in the past week
5

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AudioClip Events

by Ultrabolt Official (opens in new tab)

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AudioClip Events is an audio-driven event system for Unity that lets you trigger gameplay events at precise moments during AudioClip playback.

Price $4.99

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Price history for AudioClip Events, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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AudioClip Events screenshot 1

AudioClip Events screenshot 1

About this asset

AudioClip Events provides a simple and flexible way to connect audio playback with gameplay events.

Using the custom ACE Editor, you can visually place events on an audio timeline, assign a method name, choose its parameter type, and set its value. During playback, the Audio Event Player automatically triggers the configured methods at their specified timestamps.

The package also includes several utility components for building event-driven gameplay systems, including Event Methods, Timer Event, and Prefs Events.

The system is highly customizable through Unity's MonoBehaviour and UnityEvent workflow, making it suitable for a wide range of projects and genres, including games, interactive experiences, cutscenes, rhythm-based gameplay, audio-driven mechanics, and more.

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Visual Audio Timeline Editor
  • Create and manage events directly on an audio waveform
  • Precise event timing based on AudioClip playback
  • ACE Profile for storing audio event data
  • Audio Event Player for synchronized audio and event playback
  • Support for None, Int, Float, Bool, String, and Object parameters
  • Method-based event invocation
  • Event Methods component with built-in utility methods
  • Custom named events using UnityEvent
  • Automatically load Custom Events from an ACE Profile
  • Timer Event for sequential delayed events
  • Multiple timer activation modes: On Start, On Enable, and External
  • Multiple timer completion behaviors
  • Prefs Events for PlayerPrefs-based conditional UnityEvents
  • Designed to work with Unity's standard MonoBehaviour, UnityEvent, and AudioSource workflow
  • Suitable for a wide variety of game genres and interactive applications

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.