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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 45.2 MB
- Files
- 118
- Favorites
- 14
- Views in the past week
- 30
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.49 on
Keywords
Stylized Status VFX
20 procedural status effects for any character: burn, freeze, poison, shock, blood, petrify and more. Shader-only - no textures, no particles, and your character's own materials are never touched.
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Price history
Last 6 months
USDAsset preview
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Stylized Status VFX screenshot 1
About this asset
Stylized Status FX gives your characters twenty status effects - burning, freezing, poison, shock,
bleeding, petrification and more - without touching a single material on your character.
Add one component, click an effect, done. The effect appears in the Scene view immediately, so you
can judge it without entering Play mode.
WORKS WITH ANY CHARACTER
The component never swaps or edits your character's materials. It builds a lightweight proxy
renderer for every mesh and draws the effect on top, so it works with any shader you already use -
Lit, Toon, or your own. Skinned and static meshes are both supported, and the effect follows the
animation.
NO TEXTURES, NO PARTICLES
Every effect is drawn procedurally in the shader. Nothing to import, nothing to bake, no particle
systems to budget for. The look is authored with sliders and colour ramps.
ANY SIZE OF CHARACTER
Patterns are measured in character heights, not world units, so one material looks the same on a
small goblin and on a giant. Import scale and FBX Scale Factor do not matter, and there is no
per-character tuning.
THREE STAGES, NOT ONE FADE
Every effect plays through onset, a looping active phase, and a fade-out that removes it cleanly.
Each stage has its own duration and curves, so the timing fits your combat rather than the other
way round.
BUILT TO BE CUSTOMISED
Every effect has its own material with grouped, clearly named parameters - palette, pattern scale,
speed, coverage. Duplicate a material, change the colours, and you have green witch-fire or black
ice. Adding a completely new effect needs no C# at all: write a shader, make a material, create a
profile.
WHAT YOU GET
Burn, Freeze, Poison, Shock, Water, Blood, Stone, Void, Slime, Spirit, Spirit Aura, Hologram, Web,
Holy, Radiation, Barrier, Vine, Stealth, Berserk, Curse.
Two demo scenes are included: one character showing a single effect through all three stages, and a
showcase with all twenty running side by side. The demo folder can be deleted without affecting the
pack.
Requires Unity 6000.0 or newer and the Universal Render Pipeline.
From the publisher's Asset Store listing.
Technical details
Number of VFXs: 20 status effects
- Burn, Freeze, Poison, Shock, Water, Blood, Stone, Void, Slime, Spirit, Spirit Aura, Hologram,
Web, Holy, Radiation, Barrier, Vine, Stealth, Berserk, Curse
Custom shaders: 20 URP shaders, hand written HLSL (no Shader Graph dependency)
- Shared HLSL library for body space, stages, noise and colour ramps
- SRP Batcher compatible; one material instance per character
- Cost: 1 extra draw call per mesh, 2 for effects that add a shell pass
(burn, freeze, shock, stone, slime, spirit aura, hologram, web, radiation, barrier, berserk)
Texture sizes: none - all effects are fully procedural
- The only textures in the package belong to the demo scene: demo character 2048x2048
(albedo, normal, ORM) and one 1408x768 background image
Scripts: 3 C# scripts (one runtime component, one profile asset, one custom inspector)
- No third party dependencies, no scene setup, no manager object required
- Public API: Play(), FadeOut(), StopImmediate(), CurrentStage, IsActive
Content:
- 20 shaders, 20 materials, 20 status profiles
- 2 demo scenes, demo character 7,786 triangles
- Effect picker in the inspector and a Scene view preview with a stage timeline
Pipeline: Universal Render Pipeline (URP), Unity 6000.0 or newer
- Stealth requires Opaque Texture enabled in the URP asset
- Works with SkinnedMeshRenderer and MeshRenderer
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.58f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.