Stylized Status VFX View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.58 or later
Package size
45.2 MB
Files
118
Favorites
14
Views in the past week
30

Price tracking

Last checked
Tracked since
Lowest recorded
$12.49 on

Keywords

Stylized Status VFX

by UnicornWay (opens in new tab)

1 rating, too few to average

20 procedural status effects for any character: burn, freeze, poison, shock, blood, petrify and more. Shader-only - no textures, no particles, and your character's own materials are never touched.

Price $24.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Stylized Status VFX, 6 months Current $24.99; lowest $12.49; highest $24.99 in this period. $0 $12.5 $25 Sep Oct Nov

Asset preview

1 / 8

Stylized Status VFX screenshot 1

Stylized Status VFX screenshot 1

About this asset

Stylized Status FX gives your characters twenty status effects - burning, freezing, poison, shock,

bleeding, petrification and more - without touching a single material on your character.

Add one component, click an effect, done. The effect appears in the Scene view immediately, so you

can judge it without entering Play mode.

WORKS WITH ANY CHARACTER

The component never swaps or edits your character's materials. It builds a lightweight proxy

renderer for every mesh and draws the effect on top, so it works with any shader you already use -

Lit, Toon, or your own. Skinned and static meshes are both supported, and the effect follows the

animation.

NO TEXTURES, NO PARTICLES

Every effect is drawn procedurally in the shader. Nothing to import, nothing to bake, no particle

systems to budget for. The look is authored with sliders and colour ramps.

ANY SIZE OF CHARACTER

Patterns are measured in character heights, not world units, so one material looks the same on a

small goblin and on a giant. Import scale and FBX Scale Factor do not matter, and there is no

per-character tuning.

THREE STAGES, NOT ONE FADE

Every effect plays through onset, a looping active phase, and a fade-out that removes it cleanly.

Each stage has its own duration and curves, so the timing fits your combat rather than the other

way round.

BUILT TO BE CUSTOMISED

Every effect has its own material with grouped, clearly named parameters - palette, pattern scale,

speed, coverage. Duplicate a material, change the colours, and you have green witch-fire or black

ice. Adding a completely new effect needs no C# at all: write a shader, make a material, create a

profile.

WHAT YOU GET

Burn, Freeze, Poison, Shock, Water, Blood, Stone, Void, Slime, Spirit, Spirit Aura, Hologram, Web,

Holy, Radiation, Barrier, Vine, Stealth, Berserk, Curse.

Two demo scenes are included: one character showing a single effect through all three stages, and a

showcase with all twenty running side by side. The demo folder can be deleted without affecting the

pack.

Requires Unity 6000.0 or newer and the Universal Render Pipeline.

From the publisher's Asset Store listing.

Technical details

Number of VFXs: 20 status effects

- Burn, Freeze, Poison, Shock, Water, Blood, Stone, Void, Slime, Spirit, Spirit Aura, Hologram,

  Web, Holy, Radiation, Barrier, Vine, Stealth, Berserk, Curse

Custom shaders: 20 URP shaders, hand written HLSL (no Shader Graph dependency)

- Shared HLSL library for body space, stages, noise and colour ramps

- SRP Batcher compatible; one material instance per character

- Cost: 1 extra draw call per mesh, 2 for effects that add a shell pass

  (burn, freeze, shock, stone, slime, spirit aura, hologram, web, radiation, barrier, berserk)

Texture sizes: none - all effects are fully procedural

- The only textures in the package belong to the demo scene: demo character 2048x2048

  (albedo, normal, ORM) and one 1408x768 background image

Scripts: 3 C# scripts (one runtime component, one profile asset, one custom inspector)

- No third party dependencies, no scene setup, no manager object required

- Public API: Play(), FadeOut(), StopImmediate(), CurrentStage, IsActive

Content:

- 20 shaders, 20 materials, 20 status profiles

- 2 demo scenes, demo character 7,786 triangles

- Effect picker in the inspector and a Scene view preview with a stage timeline

Pipeline: Universal Render Pipeline (URP), Unity 6000.0 or newer

- Stealth requires Opaque Texture enabled in the URP asset

- Works with SkinnedMeshRenderer and MeshRenderer

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.58f2 Not listed Compatible Not listed

As listed on the Asset Store.