3D Environment Pack - 62 Low Poly Props, 8 Themes OFFICIAL SALE

Eight environments in one pack, built to be scattered. Forest, rock formations, desert, winter, city street, industrial yard, fantasy ruin and village camp: enough coverage in each to dress a scene without buying eight separate packs and fighting their art styles into agreement.


One palette across all eight themes. Every prop is coloured from the same 40-swatch palette, so a crate from the industrial set sits next to a stump from the forest set and reads as the same game. That is the thing that usually goes wrong when a scene is assembled from several vendors, and it is the reason to buy these together.


Three LOD levels on all 62, generated from the geometry rather than hand-authored. LOD1 drops the small detail meshes, LOD2 keeps the silhouette. One Editor command wires every prop's LODGroup for you.


Seven props are animated and carry their clips baked in: a campfire and a torch that flicker, a windmill that turns, a flag that waves, a lantern that sways, a crystal that pulses, and a treasure chest that opens on cue. The other 55 are static, which is what a scatter prop should be.


Real scale, ready to place. Everything is in metres with its origin at ground contact (a 0.7 m traffic cone, a 4.6 m street lamp, a 7.9 m windmill), so props land on terrain instead of needing nudging. Every prefab instantiates at scale 1, facing +Z, with a fitted BoxCollider already on it.


Cheap enough to scatter thousands. 15,413 triangles for all 62 at full detail, 101 to 516 each, and no textures at all: colour is per-material, so there is no texture memory and recolouring is a swatch change.


Includes a demo scene laying out all 62 props by theme.


Key features:

- 62 props across 8 themes: forest (9), rocks (6), desert (7), winter (6), urban (9), industrial (8), fantasy (9), village (8)

- 3 LOD levels on every prop, 186 model files in all

- 7 animated props: campfire, torch, windmill, flag, lantern and crystal loop; the treasure chest plays a one-shot open

- 15,413 triangles for the whole pack at LOD0, 101 to 516 per prop

- No textures: colour is per-material, so recolouring is a swatch change

- One 40-colour palette across all eight themes, so mixed scenes match

- Real-world metric scale, origin at ground contact, scale factor 1

- A fitted BoxCollider on every prefab

- One Editor command builds all 62 prefabs; a second builds the demo scene

- Works in Built-in, URP and HDRP with no pipeline-specific variant