MeshExploder_Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
3.1 MB
Files
73
Favorites
2
Views in the past week
9

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$9.99 on

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MeshExploder_Tool

by Justin.HT (opens in new tab)

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Offline-bake low-poly meshes into deterministic fragments for damage, explosions, structural collapse, and reusable runtime destruction.

Price $9.99

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Price history

Last 6 months

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Price history for MeshExploder_Tool, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 21 Sep 5 Oct 19 Oct 2 Nov

Asset preview

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MeshExploder_Tool screenshot 1

MeshExploder_Tool screenshot 1

About this asset

MeshExploder_Tool gives you a focused editor workflow for turning low-poly meshes into reusable, deterministic destruction assets.

Select a mesh, configure fracture and playback, bake a BakeAsset, preview the result, and validate the generated fragments. At runtime, use the included API to apply hits and explosions, reset objects, pass inherited velocity, activate supports, and drive progressive collapse.

Quick start:

1. Open Tools/HT/MeshExploder_Tool/Open Workbench.

2. Select a mesh.

3. Choose Thin Shell or Solid Volume and a partition pattern.

4. Tune fragment and playback settings, then bake.

5. Preview and validate the result, then drive it from the runtime controls.

The default runtime represents rigid fragment bones in one skinned mesh, avoiding one GameObject and Rigidbody per chunk. Structural supports, stress and load paths, partial-bake anchors, and pooled hero-object physics islands are available for more involved setups.

From the publisher's Asset Store listing.

Technical details

Features:

- Thin Shell and Solid Volume offline baking.

- Eight partition patterns with deterministic seeds.

- Interior surfaces, local regions, supports, stress, and load-path controls.

- Runtime hit, explosion, reset, inherited velocity, support activation, and progressive-collapse APIs.

- Preview and validation workflow with a ready-to-run demo scene.

- English and Chinese editor UI plus self-contained PDF user guides.

Compatibility:

- Unity 2022.3 or newer.

- Universal Render Pipeline (URP).

- No network services or telemetry.

- Demo palette attribution is included in ThirdPartyLicenses.txt.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

As listed on the Asset Store.