2D Book & Animation View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.14 or later
Package size
279 KB
Files
62
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2
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2D Book & Animation

by NamDanChu (opens in new tab)

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A pixel-art book UI with sprite-based page-flip animations, 10 category tabs, 6 sub-tabs, and a drop-in prefab for RPG journals, quest logs, and bestiaries.

Price $15.00

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Price history

Last 6 months

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Price history for 2D Book & Animation, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 21 Sep 5 Oct 19 Oct 2 Nov

Asset preview

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2D Book & Animation video 1 (plays on the Asset Store)

About this asset

Pixel Book UI - Page Flip System is a ready-to-use pixel-art book interface for RPG journals, quest logs, bestiaries, inventories, and any in-game book UI. It ships as a single prefab with sprite-based page-flip animations and tabbed navigation.

Features

- Hand-crafted pixel art: book frame, cover, inner page, and modular tab sprites

- Sprite-based page flip animations (7 frames left, 7 frames right, 12 FPS)

- 10 main category tabs (top) and 6 sub-category tabs (right)

- Selected tabs stay bright and offset; unselected tabs dim automatically

- Drag-and-drop setup: drop Prefabs/2D_BookUI into a 2D scene and press Play

- Automatic support for both the New Input System and the Legacy Input Manager

What's included

- 1 prefab (2D_BookUI)

- 1 demo scene (Demo.unity)

- 49 PNG sprites (279 x 175, Point filter, uncompressed)

- 2 animation clips + 2 animator controllers

- 1 runtime script (BookPageFlipController) with Assembly Definition

- README (EN / KO) and license

Quick start

1. Import the package into a Unity 6 project.

2. Open Assets/2D_BookUI/Demo.unity, or drag Assets/2D_BookUI/Prefabs/2D_BookUI into your own 2D scene.

3. Make sure a Camera tagged MainCamera exists.

4. Press Play and click the tabs.

Runtime API

using PixelBookUI;

book.SelectCategory(3);

book.SelectSubcategory(2);

book.PlayLeft();

book.PlayRight();

Render pipelines

- Built-in: Compatible

- URP 2D: Compatible

- HDRP: Not supported. This asset uses 2D SpriteRenderer and is not built for HDRP.

Requirements

- Unity 6 (6000.3) or later. Authored in Unity 6000.3.14f1.

- 2D Sprite package (included by default)

- Input System package is optional

Customization

- Change tab count by duplicating or removing children under category / subcategory (names must stay c1, c2... and sub1, sub2...).

- Replace PNGs in Assets/2D_BookUI/Assets/ while keeping file names.

- Adjust Unselected Tint, Selected Tint, tab offsets, and Flip Sorting Order in the Inspector.

No third-party assets. Standard Unity Asset Store EULA.

From the publisher's Asset Store listing.

Technical details

Art Style: Pixel Art

Texture Format: PNG (lossless, alpha)

Texture Resolutions: 279 x 175 px (all sprites share the same canvas)

Filter Mode: Point (no filter) — pixel-perfect

Compression: None (Uncompressed)

Animated: Yes

Animation Frames: 7 frames per page flip (Left and Right)

Animation Sample Rate: 12 FPS (clip length 0.5s)

Animation Types: Sprite-based page flip (Left / Right)

Number of Prefabs: 1 (2D_BookUI)

Number of Demo Scenes: 1 (Demo.unity)

Number of Textures / Sprites: 49 PNG files

- Book frame, cover, inner page: 3

- Left page-flip sequence: 7

- Right page-flip sequence: 7

- Main category tabs: 20 (10 color + 10 line)

- Sub-category tabs: 12 (6 color + 6 line)

Number of Animation Clips: 2 (Page_L_Animation, Page_R_Animation)

Number of Animator Controllers: 2

Number of Scripts: 1 runtime script (BookPageFlipController.cs) + 1 Assembly Definition (PixelBookUI.asmdef)

Namespace: PixelBookUI

Third-Party Content: None

Shaders / Fonts / Plugins: None bundled

Input: New Input System and Legacy Input Manager (automatic fallback)

Render Pipelines:

- Built-in: Compatible (Sprites/Default, no URP components in the package)

- URP 2D: Compatible (Sprites/Default works with URP 2D Renderer) — confirm in a clean URP 2D project

- HDRP: Not supported (2D SpriteRenderer / no 2D Renderer)

Minimum Unity Version: Unity 6 (6000.3) or later

(Package was authored in Unity 6000.3.14f1. Do not list 2022.3 unless you also upload from that editor.)

Required Packages: 2D Sprite (built-in)

Optional Packages: Input System (com.unity.inputsystem) — falls back to Input.GetMouseButtonDown if absent

Platforms: Any 2D-capable Unity platform (PC, Mobile, Console, WebGL)

Physics: 2D colliders (BoxCollider2D, trigger) for tab clicks. Requires a Camera tagged MainCamera.

Setup: Drag Prefabs/2D_BookUI into a 2D scene and press Play.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.14f1 Compatible Compatible Not listed

2D SpriteRenderer + Sprites/Default. No URP/HDRP shaders in the package.

Built-in: Compatible. Open Demo.unity. Camera must be tagged MainCamera.

URP 2D: Compatible. Use a 2D Renderer, not the 3D Universal Renderer.

HDRP: Not supported.

Input System is optional. Works with New and Legacy Input.

Minimum Unity: 6000.3 (uploaded from 6000.3.14f1).

As listed on the Asset Store.